The Timer CHOP is an engine for running timed processes. It outputs channels such as timing fractions, counters, pulses and timer states, and it calls python functions (callbacks) when various timing events occur.
Examples using the Timer CHOP include triggering multiple timed cues, running playlists, timelines, state machines, and driving pre-animated animation components in 3D scenes. See Help -> Operator Snippets for numerous examples.
You set a timer to a number of seconds, frames or samples, and trigger it to start via the Start parameter or the second input CHOP. The Timer CHOP outputs in seconds, frames, samples, fraction and on-off states as it’s counting, including a
done channel that goes on when it is complete. When it reaches certain states like end-of-cycles or when it’s done, various python callbacks are called allowing you to customize its behavior.
The Timer CHOP gets triggered by events (via pulsing its parameters or driving its two inputs). It takes events in, counts time, changes state. Via its python callback functions, you can send events out to other nodes, set parameters, get/set values in DATs, CHOPs and storage, restart itself, or trigger other nodes. As such, it can operate as a state machine.
It has play/pause, plus a speed control to slow down or speed up the timer.
It can also cycle indefinitely and then can be signaled to end immediately or at the end of the current cycle.
One Timer CHOP can also have multiple timers within it. By attaching a Table DAT you can define one timer (segment) per row. In Serial Timers mode it allows for one time segment followed by another. In Parallel Timers mode, the timers all run in parallel, each with its own begin time and length, and its own set of output channels.
The Timer CHOP can be Locked to Timeline in a deterministic way, or run more freely in Sequential Mode. When run independently from the timeline, you can jump ahead, break out of cycles, pause,
goTo() exact position or timecode in the timer, and dynamically adjust the speed.
The Timer CHOPs can be chained together, so that when one ends, the next can begin. They just need to all be Initialized together, where the
ready_pulse channel of one Timer CHOP is exported to the Initialize parameter of the next Timer CHOP. Then they can be run in sequence, where the output of one Timer CHOP’s
done_pulse channel is wired to the Start input (or exported to the Start parameter) of the next Timer CHOP. You start the chain of timers by starting the first Timer CHOP. By using some Timer CHOPs to loop awaiting input or response, or by adding logic to decide which CHOP to start next, state machines can be implemented.
Before a cycle or segment ends, an
onCycleEndAlert() callback based on the Cycle End Alert parameter can be called to allow you to prepare for the next cycle, segment or Timer CHOP.
Attach an Info DAT to see the timecodes, or use the
.timecode members. Custom text strings can be placed in the Info DAT for each segment, and custom animated channels can be created.
To make the entire CHOP loop after the last segment, set the On Done menu to Re-Start.
You can initialize at a specific time by using
Recommended: the OP Snippets for Timer CHOP. See the channel descriptions in Initialize Start.
See also: Trigger CHOP, Event CHOP, Speed CHOP, Count CHOP, Beat CHOP, Event CHOP, Clock CHOP, Delay CHOP, CHOP Execute DAT, LFO CHOP. time measurements
|Name||Speed||Play||Cycles||Go To and Cueing||Subrange||Delay Between Segments|
|Cumulative Time Count||slows if speed<1||pauses when off||jumps back||jumps||jumps||pauses|
|Playing Time Count||unaffected||pauses when off||keeps counting||keeps counting||keeps counting||keeps counting|
|Running Time Count||unaffected||unaffected||keeps counting||keeps counting||keeps counting||keeps counting|
|Master Time Count||slows if speed<1||pauses when off||jumps back||jumps||jumps||keeps counting|
|Segment + Fraction||0 to 1 per-segment||pauses when off||jumps back||jumps||jumps||pauses|
Parameters - Timer Page
active - While On, the CHOP operates normally. While Off, no updating occurs.
timecontrol - ⊞ - Sequential (timeline-independent) or Locked to Timeline. In Locked to Timeline, non-deterministic features are disabled. External CHOP Channel lets you drive the master time (
.masterSeconds etc) using a CHOP channel defined by the parameters on the External page.
- Lock To Timeline
lock- Output is determined by the current frame position.
sequential- Output runs continuously, regardless of current frame position.
- External CHOP Channel
chop- Output is determined by external CHOP channel value.
initialize - (pulse parameter) Initialize is the signal to get the timer ready: sets the counters to zero (delay, timer, cycle, segment), set the output channels in the proper state,
done to be off, the onInitialize() callback is run, and when initialize is complete, it indicates it’s ready by turning on the
ready channel, awaiting a Start pulse.
start - (pulse) Start is the signal to commence the timers counting. It will count through the delay first, then the timer length. It does an Initialize if it is not already initialized, and then starts counting.
lengthtype - ⊞ - Describes how the length is defined.
fixed- Lengths are finite, that is of a specific duration.
infinite- The segments run continuously without end.
length - (float) the time-length of the timer. Set the Units menu to Seconds, Frames or Samples.
lengthunits - ⊞ - Choose between using Samples, Frames, or Seconds as the units for this parameter.
delay - (float) after Start, the delay before the timer begins counting.
delayunits - ⊞ - Choose between using Samples, Frames, or Seconds as the units for this parameter.
play - (onoff) Pauses the timer. It is basically a 0 or 1 multiplier on the Speed.
speed - (default 1) Slows down or speeds up the timer.
cue - Freezes playing at the Cue Point.
cuepulse - Jump instantly to the Cue Point.
cuepoint - Time (Seconds, Frames or Fraction) which the cue point is frozen to.
cueunits - ⊞ - Choose between using Samples, Frames, Seconds, Fraction(0-1) as the units for this parameter.
cycle - (default Off) causes the timer to loop back to 0 when it reaches the end of the cycle.
cyclelimit - When the Cycle parameter is On, this determines if it will cycle indefinitely or cycle some maximum number of cycles.
maxcycles - When Cycle is on and Cycle Limit is on, this sets the maximum number of cycles.
Cycle End Alert
cycleendalert - The number of seconds, frames or samples before a cycle, segment or done state is reached that the
onCycleEndAlert() callback is called. This allows you to prepare for the next cycle, segment or timer.
notifyunits - ⊞ - Choose between using Samples, Frames, or Seconds as the units for this parameter.
Exit Segment at End of Cycle
exitendcycle - When pulsed, it will exit the cycle (and segment) at the end of the currently-playing cycle.
Go to End of Cycle
gotoendcycle - When pulsed, it will exit the cycle (and segment) immediately.
Go to Done
gotodone - Will immediately go to the Done state.
ondone - ⊞ - Determines which action to take when the timer gets to the end, ie "is done" or finished. Note there is also a onDone callback that can be used for customizing behavior.
- Do Nothing
donothing- No action taken.
reinit- Will re-initialize the timer, this is the same as pulsing the Initialize parameter above.
restart- Will re-initialize and re-start the timer, this is the same as pulsing the Start parameter above.
- Re-Start without Initializing
restartnoinit- Will re-star the timeer without re-initializing.
callbacks - The path to the DAT containing callbacks for this Timer CHOP.
Parameters - Segments Page
You can specify multiple timers in one Timer CHOP. A "segment" acts as one timer, with its own length, delay time, number of cycles to repeat and other conditions.
segdat - A table DAT that contains one row per timer (segment). The column headings can be
cycleendalert, which override the equivalent parameters. (These are the internal names for the corresponding parameters.)
begin is unique as it replaces
delay, and it represents the time from Start that the timer will begin counting, whether the CHOP is set to Serial Timers or Parallel Timers (see Segment Method).
The Segments DAT also can include any number of custom columns. See Columns to Custom Channels and Columns to Info DAT below.
segmethod - ⊞ - If the Segment Method is Serial Timers, the timers will be played back-to-back. If the Segment Method is Parallel Timers, the timers can be played at the same time, and a set of channels will be output for each timer.
- Serial Timers
- Parallel Timers
segunits - ⊞ - For the columns
cycleendalert, you specify whether it’s seconds, frames or samples with this menu.
Segments End Time
segsendtime - ⊞ - Describes how the end time is calculated.
- From Segments DAT
dat- The end time is based on the Segments DAT values.
- From Length Parameter
par- The end time is based on the Length parameter value.
- Max of Parameter/Table
max- The end time is based on the greater of the Length parameter value and the Segments DAT values.
Columns to Custom Channels
channelcolumns - Optional extra columns (any name) in the segments DAT can be output as extra channels (the columns must contain numbers). Specify their names in the Columns to Channels parameter. The channel name will be the column name. You can also output the
delay, etc columns as channels.
Custom Channel Interpolation
interpolation - ⊞ - By default, custom channels step to their new value at the begin of the segment. This menu lets you interpolate to the new value linearly, or any combination of ease-in and ease-out.
- Step to Value
- Linear to Value
- Ease In to Value
- Ease Out to Value
- Ease In-Out to Value
Columns to Info DAT
infocolumns - Optional extra columns (any name) in the segments DAT can be output to the Info DAT (attach an Info DAT to the Timer CHOP) if you specify their names in this parameter.
Go to Previous Segment
gotoprevseg - (pulse) Jump to Previous Segment.
Go to Next Segment
gotonextseg - (pulse) Jump to Next Segment.
- Segment – each segment acts as one timer, with delay time, length, number of cycles to repeat and other conditions.
- Begin – in Parallel Timers, the number of seconds after a Start (frames or samples) after which each timer starts counting up from zero.
- Done – The state it goes into when all the timers has finished counting, whether they are in Parallel or Serial, Segments or not.
- End – Cycle End is the end of each cycle, Segment End is the end of the segment.
- Cumulative Time – Zero at Start, a count that is affected by speed and rises while timers are active (not during delays).
- Running Time – Zero at Start, the wall-clock time since Start was called no matter what are the delays, speeds, cycles or premature clicking of Go To Segment End. It stops counting when Done has been reached.
Parameters - Sub Range Page
Operate the timer within a sub range of the total length.
subrange - Turn this parameter on to limit the timer output to a subrange of the full length.
substart - The beginning point of the sub range.
Sub Start Units
substartunits - ⊞ - Choose between using Samples, Frames, or Seconds as the units for this parameter.
subend - The end point of the sub range.
Sub End Units
subendunits - ⊞ - Choose between using Samples, Frames, or Seconds as the units for this parameter.
Sub End Action
subendaction - ⊞ - Controls the behavior once the sub range end point is reached: Loop at End, or Pause at End.
- Pause at End
- Loop at End
Parameters - Outputs Page
outfraction - Outputs channel
timer_fraction for each segment.
outtimercount - ⊞ - Outputs the elapsed Seconds channel as
timer_seconds, Frames outputs channel as
timer_frames, or Samples outputs channel as
timer_samples. Because this is elapsed time,
timer_frames starts at 0, as do the others.
outtimeractive - Outputs channel
timer_active which is on only while the timer fraction is counting (is non-zero).
outtimerpulse - Outputs channel
timer_pulse when the timer reaches its length.
outdelayfraction - Outputs a 0-1 fraction in
delay_fraction while the delay occurs.
outdelaycount - ⊞ - Outputs the delay count in seconds, frames or samples.
outinit - Outputs channel
initializing = 1 while the timer is initalizing (i.e. while the callback
onInitialize() returns non-zero).
outready - Outputs channel
ready which is 1 after an Initialize and before a Start.
outreadypulse - Outputs a pulse when initialization has finished and the timer is ready to start. It pulses even when the timer starts rights away after an initialization.
outrunning - Outputs channel
running which is 1 after a Start and before the Done.
outdone - Outputs channel
done when done or complete.
outdonepulse - Outputs channel
done when the all timers have reached their completion.
outcycle - Outputs channel
cycles, which is the number of cycles completed (In a segment), starting with 0 during the entire first cycle. If you jump to Done, cycle is incremented as if it played normally to the done state.
outcyclepulse - Outputs a pulse at the end of every cycle, even on the first and only cycle.
Cycles + Fraction
outcycleplusfraction - Outputs channel
cycle_plus_fraction, starting with 0 for entire first cycle.
outseg - Outputs channel
segment, starting with 0 for first segment.
outsegpulse - Outputs channel
segment_pulse which is a pulse at the end of each segment.
Segment + Fraction
outsegplusfraction - Outputs channel
segment_plus_fraction, starting with 0 for first segment ending at #segments at end.
outlength - ⊞ - Outputs channel
length, starting with 0 for first segment ending at #segments at end.
Cumulative Timer Count
outcumulativecount - ⊞ - Outputs
cumulative_samples. It is a time count that adds up all the Timer Active times for all segments since Start: it is affected by "Speed", and counts up only while
timer_active (Play) is on. See the python member
Playing Timer Count
outplayingcount - - Outputs
playing_samples. It is a time count that adds up all the Timer Active times for all segments since Start: it is not affected by "Speed", and counts up only while
play is on. See the python member
Running Time Count
outrunningcount - ⊞ - Outputs the "wall-clock" time since Start occurred, no matter what are the delays, speeds, cycles or pre-mature clicking of Go To Segment End, etc. It stops counting when Done has been reached.
running_samples. When CHOP is set to Parallel Timers, this will output a channel per segment plus one global running time channel. See the python member
Master Time Count
outmastercount - ⊞ - Outputs
master_samples. It is a time count that adds up all the Timer Active times for all segments since Start: it is affected by "Speed", and counts up only while
play is on. It also includes any delay times. See the python member
Parameters - Channel Page
extchop - The CHOP used to control the current point in the timer.
extunits - ⊞ - Choose between using Samples, Frames, or Seconds as the units for this parameter.
extchannel - The channel that will control the current point of the timer.
rate - The sample rate that the CHOP outputs at, which is also used when the units of Length, Delay and Cycle End Alert time are set to Samples. The default sample rate is 60 samples per second.
Parameters - Common Page
timeslice - Turning this on forces the channels to be "Time Sliced". A Time Slice is the time between the last cook frame and the current cook frame.
scope - To determine which channels get affected, some CHOPs use a Scope string on the Common page.
Sample Rate Match
srselect - ⊞ - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or "Linear" if the Interpolate Options are not available.
- Resample At First Input's Rate
first- Use rate of first input to resample others.
- Resample At Maximum Rate
max- Resample to the highest sample rate.
- Resample At Minimum Rate
min- Resample to the lowest sample rate.
- Error If Rates Differ
err- Doesn't accept conflicting sample rates.
exportmethod - ⊞ - This will determine how to connect the CHOP channel to the parameter. Refer to the Export article for more information.
- DAT Table by Index
datindex- Uses the docked DAT table and references the channel via the index of the channel in the CHOP.
- DAT Table by Name
datname- Uses the docked DAT table and references the channel via the name of the channel in the CHOP.
- Channel Name is Path:Parameter
autoname- The channel is the full destination of where to export to, such has
autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is Path:Parameter are relative to.
exporttable - The DAT used to hold the export information when using the DAT Table Export Methods (See above).
- Input 0: -
- Input 1: -
Info CHOP Channels
Extra Information for the Timer CHOP can be accessed via an Info CHOP.
Specific Timer CHOP Info Channels
- frames_timer -
- frames_segment -
- frames_cumulative -
- frames_running -
Common CHOP Info Channels
- start - Start of the CHOP interval in samples.
- length - Number of samples in the CHOP.
- sample_rate - The samplerate of the channels in frames per second.
- num_channels - Number of channels in the CHOP.
- time_slice - 1 if CHOP is Time Slice enabled, 0 otherwise.
- export_sernum - A count of how often the export connections have been updated.
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
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