Difference between revisions of "ZED SOP"

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Line 105: Line 105:
 
|OPtype=zed
 
|OPtype=zed
 
|Parorder=8
 
|Parorder=8
|Parlabel=generatesurface
+
|Parlabel=Generate Surface
|Parname=Generate Surface
+
|Parname=generatesurface
 
|Parsummary=Extracts geometry from the spatial sample.
 
|Parsummary=Extracts geometry from the spatial sample.
 
|OPfamily=SOP
 
|OPfamily=SOP
Line 121: Line 121:
 
|OPtype=zed
 
|OPtype=zed
 
|Parorder=10
 
|Parorder=10
|Parlabel=normals
+
|Parlabel=Normals
|Parname=Normals
+
|Parname=normals
 
|Parsummary=When enabled, the extracted goemetry will have normals.
 
|Parsummary=When enabled, the extracted goemetry will have normals.
 
|OPfamily=SOP
 
|OPfamily=SOP
Line 129: Line 129:
 
|OPtype=zed
 
|OPtype=zed
 
|Parorder=10
 
|Parorder=10
|Parlabel=texture
+
|Parlabel=Texture
|Parname=Texture
+
|Parname=texture
 
|Parsummary=When enabled, a texture will be applied to vertices in the geometry.
 
|Parsummary=When enabled, a texture will be applied to vertices in the geometry.
 
|OPfamily=SOP
 
|OPfamily=SOP

Revision as of 12:54, 21 September 2018

  • Invalid title: ""

Summary
[edit]

The ZED SOP uses the ZED to scan and create geometry.

PythonIcon.png[[{{{opClass}}}]]


Parameters - Page

Template:ParDynamicMenu Template:ParToggle Template:ParMenu Template:ParFloat Template:ParFloat Template:ParDynamicMenu Template:ParToggle

Template:ParButton

Template:ParToggle Template:ParButton Template:ParToggle Template:ParToggle Template:ParMenu Template:ParToggle

TouchDesigner Build:

SOPs
Add • Alembic • Align • Arm • Attribute Create • Attribute • Basis • Blend • Bone Group • Boolean • Box • Bridge • Cache • Cap • Capture Region • Capture • Carve • CHOP to • Circle • Clay • Clip • Convert • Copy • CPlusPlus • Creep • Curveclay • Curvesect • DAT to • Deform • Delete • Divide • Extrude • Facet • File In • Fillet • Fit • Font • Force • Fractal • Grid • Group • Hole • Import Select • In • Introduction To SOPs id • Inverse Curve • Iso Surface • Join • Joint • Kinect • Lattice • Limit • Line • Line Thick • LOD • LSystem • Magnet • Material • Merge • Metaball • Model • Noise • Null • Object Merge • Oculus Rift • OpenVR • Out • Particle • Point • Polyloft • Polypatch • Polyreduce • Polyspline • Polystitch • Primitive • Profile • Project • Rails • Raster • Ray • Rectangle • Refine • Resample • Revolve • Script • Select • Sequence Blend • Skin • Sort • Sphere • Spring • Sprite • Stitch • Subdivide • Superquad • Surfsect • Sweep • Switch • Text • Texture • Torus • Trace • Trail • Transform • Trim • Tristrip • Tube • Twist • Vertex • Wireframe • ZED

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.