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Locations of Viewers

Viewers of TouchDesigner operators are found in three places:

  • in nodes - Viewers inside nodes are called to as Node Viewers.
  • in floating windows - Opened from panes as floating dialogs (using Tear Off or Copy Pane), or opened by selecting Viewer... from a node's right-click menu.
  • in Panes

Styles of Viewers

There is a viewer style for every operator family.

Geometry Viewer - A 3D viewport for viewing and manipulating 3D scenes or objects. You can tumble, pan, and zoom throughout the 3D scene. You can also edit the scene by translating, rotating, and scaling geometry, cameras, and lights at the Object Component level. These viewers are also found as Node Viewers in all 3D Components and SOPs.
In the node viewers of Geometry COMPs and SOPs, the Adaptive Homing option will continually keep in-view the 3D geometry being displayed, even when the geometry changes shape, size and animated position.
Panel Viewer
CHOP Viewer - A 2D viewer to inspecting and editing CHOP channel values. Time is on the x-axis, value (or amplitude) is on the y-axis. Also found as a Node Viewer in all CHOPs.
TOP Viewer - A 2D viewer for viewing TOP images. You can pan and zoom around the image. Also found as a Node Viewer in all TOPs.
SOP Editor - Similar to the Geometry Viewer but specialized for editing SOP geometry. Using SOP viewer States you can directly manipulate geometry or model new geometry from scratch. A SOP viewer can only be opened directly from SOPs by right-clicking on the SOP and selecting Model Geometry... from the menu.
DAT Viewer

A work area in TouchDesigner's layout that includes the Network Editor and 7 other pane types used for different tasks. The TouchDesigner interface can consist of a single pane, or be split into multiple panes.

The viewer of a node can be (1) the interior of a node (the Node Viewer), (2) a floating window (RMB->View... on node), or (3) a Pane that graphically shows the results of an operator.

An Operator Family which operate on Channels (a series of numbers) which are used for animation, audio, mathematics, simulation, logic, UI construction, and many other applications.

The viewer found on each operator in a Network Editor pane. This viewer is turned on by clicking the Viewer Flag.

An Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.

A 3D viewport for viewing and manipulating 3D scenes or objects interactively. A geometry viewer can be found in Panes (alt+3 in any pane) or the Node Viewers of all Geometry Object components.

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.

The 3D data held in SOPs and passed for rendering by the Geometry COMP.