Locations of Viewers
Viewers of TouchDesigner operators are found in three places:
- in nodes - Viewers inside nodes are called to as Node Viewers.
- in floating windows - Opened from panes as floating dialogs (using Tear Off or Copy Pane), or opened by selecting Viewer... from a node's right-click menu.
- in Panes
Styles of Viewers
There is a viewer style for every operator family.
- Geometry Viewer - A 3D viewport for viewing and manipulating 3D scenes or objects. You can tumble, pan, and zoom throughout the 3D scene. You can also edit the scene by translating, rotating, and scaling geometry, cameras, and lights at the Object Component level. These viewers are also found as Node Viewers in all 3D Components and SOPs.
- In the node viewers of Geometry COMPs and SOPs, the Adaptive Homing option will continually keep in-view the 3D geometry being displayed, even when the geometry changes shape, size and animated position.
- Panel Viewer
- CHOP Viewer - A 2D viewer to inspecting and editing CHOP channel values. Time is on the x-axis, value (or amplitude) is on the y-axis. Also found as a Node Viewer in all CHOPs.
- TOP Viewer - A 2D viewer for viewing TOP images. You can pan and zoom around the image. Also found as a Node Viewer in all TOPs.
- SOP Editor - Similar to the Geometry Viewer but specialized for editing SOP geometry. Using SOP viewer States you can directly manipulate geometry or model new geometry from scratch. A SOP viewer can only be opened directly from SOPs by right-clicking on the SOP and selecting Model Geometry... from the menu.
A work area in TouchDesigner's layout that includes the and 7 other pane types used for different tasks. The TouchDesigner interface can consist of a single pane, or be split into multiple panes.
The viewer of a node can be (1) the interior of a node (the ), (2) a floating window (RMB->View... on node), or (3) a that graphically shows the results of an operator.
In the node viewers of Geometry COMPs and SOPs, the Adaptive Homing option will continually keep in-view the 3D geometry being displayed, even when the geometry changes shape, size and animated position.
An which operate on (a series of numbers) which are used for animation, audio, mathematics, simulation, logic, UI construction, and many other applications.
The viewer found on each operator in a pane. This viewer is turned on by clicking the .
An that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.
A 3D viewport for viewing and manipulating 3D scenes or objects interactively. A geometry viewer can be found in (alt+3 in any pane) or the of all Geometry Object components.
An that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.
The 3D data held in SOPs and passed for rendering by the .