Difference between revisions of "Torus SOP"

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|OPtype=torus
 
|OPtype=torus
 
|OPfamily=SOP
 
|OPfamily=SOP
|Parsummary=
+
|Parsummary=If a spline curve is selected, it is built at this order for U and V.
 
|Parorder=2
 
|Parorder=2
 
|Parname=orderu
 
|Parname=orderu
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|OPtype=torus
 
|OPtype=torus
 
|OPfamily=SOP
 
|OPfamily=SOP
|Parsummary=
+
|Parsummary=If a spline curve is selected, it is built at this order for U and V.
 
|Parorder=3
 
|Parorder=3
 
|Parname=orderv
 
|Parname=orderv
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|OPtype=torus
 
|OPtype=torus
 
|OPfamily=SOP
 
|OPfamily=SOP
|Parsummary=
+
|Parsummary=The start and end sweep angles of the torus, if <span class="tipTextSOP">U Wrap</span> is not enabled.
 
|Parorder=4
 
|Parorder=4
 
|Parname=angleu
 
|Parname=angleu
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|OPtype=torus
 
|OPtype=torus
 
|OPfamily=SOP
 
|OPfamily=SOP
|Parsummary=
+
|Parsummary=These are the start and end angles of the cross-section circle that is swept to make the torus, if <span class="tipTextSOP">V Wrap</span> is not enabled.
 
|Parorder=5
 
|Parorder=5
 
|Parname=anglev
 
|Parname=anglev

Revision as of 16:40, 14 September 2017

  • Invalid title: ""

Summary
[edit]

The Torus SOP generates complete or specific sections of torus shapes (like a doughnut).

PythonIcon.png[[{{{opClass}}}]]


Parameters - Page

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Parameters - Page

Template:ParFloat Template:ParToggle Template:ParInteger Template:ParInteger Template:ParAngleJack Template:ParAngleJack Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle

Template:ParMenu Template:ParToggle TouchDesigner Build:

SOPs
Add • Alembic • Align • Arm • Attribute Create • Attribute • Basis • Blend • Bone Group • Boolean • Box • Bridge • Cache • Cap • Capture Region • Capture • Carve • CHOP to • Circle • Clay • Clip • Convert • Copy • CPlusPlus • Creep • Curveclay • Curvesect • DAT to • Deform • Delete • Divide • Extrude • Facet • File In • Fillet • Fit • Font • Force • Fractal • Grid • Group • Hole • Import Select • In • Introduction To SOPs id • Inverse Curve • Iso Surface • Join • Joint • Kinect • Lattice • Limit • Line • Line Thick • LOD • LSystem • Magnet • Material • Merge • Metaball • Model • Noise • Null • Object Merge • Oculus Rift • OpenVR • Out • Particle • Point • Polyloft • Polypatch • Polyreduce • Polyspline • Polystitch • Primitive • Profile • Project • Rails • Raster • Ray • Rectangle • Refine • Resample • Revolve • Script • Select • Sequence Blend • Skin • Sort • Sphere • Spring • Sprite • Stitch • Subdivide • Superquad • Surfsect • Sweep • Switch • Text • Texture • Torus • Trace • Trail • Transform • Trim • Tristrip • Tube • Twist • Vertex • Wireframe • ZED

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.