td Module

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The td module is the main module containing all application related classes and objects. It is imported by default when the application launches.



Members

td.meOP (Read Only):

Reference to the current operator that is being executed or evaluated. This can be used in parameter expressions, or DAT scripts.

td.absTimeabsTime (Read Only):

Reference to the AbsTime object.

td.appapp (Read Only):

Reference to the application installation.

td.extext (Read Only):

Reference to the extension searching object. See extensions for more information.

td.familiesdict (Read Only):

A dictionary containing a list of operator types for each operator family.
for a in families['SOP']:
	# do something with a

td.licenseslicenses (Read Only):

Reference to the currently installed licences.

td.modmod (Read Only):

Reference to the Module On Demand object.

td.monitorsmonitors (Read Only):

Reference to the group of available monitors.

td.opOP (Read Only):

The OPFinder object, for accessing operators through paths or shortcuts.

Note: a version of this method that searches relative to a specific operator is also in OP Class.

op(pattern1, pattern2...) OP or None

Returns the first OP whose path matches the given pattern, relative to the current OP, or None if nothing is found. Multiple patterns may be specified which are all added to the search. Numeric OP ids may also be used.

  • pattern - Can be string following the Pattern Matching rules, specifying which OP to return, or an integer, which must be an OP Id. Multiple patterns can be given, the first matching OP will be returned.
b = op('project1')
b = op('foot*', 'hand*')
b = op(154)

op.shortcut OP

An operator specified with by a shortcut. If no operator exists an exception is raised. These shortcuts are global, and must be unique. That is, cutting and pasting an operator with a Global OP Shortcut specified will lead to a name conflict. One shortcut must be renamed in that case. Furthermore, only components can be given Global OP Shortcuts.

  • shortcut - Corresponds to the Global OP Shortcut parameter specified in the target operator.
b = op.Videoplayer # or alternatively op.Videoplayer, as its not relative to this operator.

To list all Global OP Shortcuts:

for x in op:
	print(x)

td.parentOP (Read Only):

The ParentFinder object, for accessing parent components through indices or shortcuts.

Note: a version of this method that searches from a specific operator is also in OP Class.

parent(n) OP or None

The nth parent of the current operator. If n not specified, returns the parent. If n = 2, returns the parent of the parent, etc. If no parent exists at that level, None is returned.

  • n - (Optional) n is the number of levels up to climb. When n = 1 it will return the operator's parent.
p = parent(2) #grandfather

parent.shortcut OP

A parent component specified with a shortcut. If no parent exists an exception is raised.

  • shortcut - Corresponds to the Parent Shortcut parameter specified in the target parent.
   n = parent.Videoplayer
See also Parent Shortcut for more examples.

td.projectproject (Read Only):

Reference to the project session.

td.rootOP (Read Only):

Reference to the topmost root operator.

td.runsruns (Read Only):

Reference to the runs object, which contains delayed executions.

td.sysinfosysinfo (Read Only):

Reference to the system information.

td.uiui (Read Only):

Reference to the ui options.

Methods

td.passive(OP)OP:

Returns a passive version of the operator. Passive OPs do not cook before their members are accessed.

td.run(script, arg1, arg2..., endFrame=False, fromOP=None, group=None, delayFrames=0, delayMilliSeconds=0, delayRef=me)Run:

Run the script specified as a string in the script parameter, returning a Run object which can be used to optionally modify its execution.
  • script - A string that is the script code to execute.
  • arg - (Optional) One or more arguments to be passed into the script when it executes. They are accessible in the script using a tuple named args.
  • endFrame - (Keyword, Optional) If True, the execution will be delayed until the end of the current frame.
  • fromOP - (Keyword, Optional) Specifies an optional operator from which the execution will be run relative to.
  • group - (Keyword, Optional) Can be used to specify a string label for the group of Run objects this belongs to. This label can then be used with the td.runs object to modify its execution.
  • delayFrames - (Keyword, Optional) The number of frames to wait before executing the script.
  • delayMilliSeconds - (Keyword, Optional) The number of milliseconds to wait before executing the script. This value is rounded to the nearest frame.
  • delayRef - (Keyword, Optional) Specifies an optional operator from which the delay time is derived.

td.fetchStamp(key, default)value:

Return an object from the global stamped parameters. If the item is not found, the default is returned instead. Parameters can be stamped with the Copy SOP.
  • key - The name of the entry to retrieve.
  • default - If no item is found then the passed value is returned instead.
v = fetchStamp('sides', 3)

td.var(varName)str:

Find the value for the given variable.

td.varExists(varName)bool:

Returns true if the variable is defined.

td.varOwner(varName)OP or None:

Returns the operator that defines the variable, or None if it's not defined.

td.isMainTread()bool:

Is True when called from the main application editing thread. Any calls that access operators, etc., must be called from the main thread.

td.clear()None:

Clear the textport of all text.


Any of the procedural data operators. OPs do all the work in TouchDesigner. They "cook" and output data to other OPs, which ultimately result in new images, data and audio being generated. See Node.

A Link.

An Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a command Script, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.

A name for a component that is accessible from any node in a project, which can be declared in a component's Global Operator Shortcut parameter.

A Parent Shortcut is a parameter on a component that contains a name that you can use anywhere inside the component to refer to that component using the syntax parent.Name, for example parent.Effect.width to obtain panel width.