Difference between revisions of "Talk:Release Notes/099/2018.20000"

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(Created page with "== Official Build 2018.23080 - May 19, 2018== === New Features === === Bug Fixes and Improvements ===")
 
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== Official Build 2018.23080 - May 19, 2018==
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== Official Build 2018.23760 - Jun 18, 2018==
  
 
=== New Features ===
 
=== New Features ===
 +
 +
* [[NDI In TOP]], [[NDI Out TOP]] - Upgraded to NDI SDK 3.5.
 +
* [[GLSL TOP]] - Added parameter to clear output texture when using Compute Shaders.
 +
* [[Hokuyo CHOP]] - Added support for ethernet Hokuyo laser scanners like UST-10/20LX.
 +
 +
=== New Palette ===
 +
 +
* New compareCOMP compares 2 components and displays the differences found between them.
 +
* Added TDVR section in the Palette to hold the [http://derivative.ca/Forum/viewtopic.php?f=20&t=9658&hilit=vive+environment TouchDesigner VR Development Environment].
 +
* Updated [[TDAbleton]], the envrionment for working with TouchDesigner and Ableton Live.
 +
* Updated opBrowser component, now in the Tools folder.
  
 
=== Bug Fixes and Improvements ===
 
=== Bug Fixes and Improvements ===
 +
 +
* [[Group SOP]] - Fixed a crash when deleting a group.
 +
* [[Join CHOP]] - Fixed a crash when inserting region overlaps with boundaries.
 +
* [[Multi Touch In DAT]] - Fixed data writing over row 0 when not using a panel for the Mutli Touch In DAT. 
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* [[Alembic SOP]] - Fixed texture coordinates not working in GPU Direct mode.
 +
* [[Alembic SOP]] - Changed default for Transform parameter to Dynamic so more files with animation present work without the need to change parameters.
 +
* Fixed the creation and manipulation of Beziers when default points are not added.
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* Fixed issue where GPU performance would be worse after middle clicking on a node. This was caused by continously measuring GPU timing afterwards.
 +
* Fixed cases where <code>ui.chooseFile()</code> and <code>ui.chooseFolder()</code> would intermittently fail when launched from a closing popup menu window.
 +
* Fixed fetching a relative path to root component leading to crash in opBrowser.
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* Renamed DMX CHOPs' parameter pages.

Latest revision as of 19:08, 18 June 2018

Official Build 2018.23760 - Jun 18, 2018[edit]

New Features[edit]

  • NDI In TOP, NDI Out TOP - Upgraded to NDI SDK 3.5.
  • GLSL TOP - Added parameter to clear output texture when using Compute Shaders.
  • Hokuyo CHOP - Added support for ethernet Hokuyo laser scanners like UST-10/20LX.

New Palette[edit]

  • New compareCOMP compares 2 components and displays the differences found between them.
  • Added TDVR section in the Palette to hold the TouchDesigner VR Development Environment.
  • Updated TDAbleton, the envrionment for working with TouchDesigner and Ableton Live.
  • Updated opBrowser component, now in the Tools folder.

Bug Fixes and Improvements[edit]

  • Group SOP - Fixed a crash when deleting a group.
  • Join CHOP - Fixed a crash when inserting region overlaps with boundaries.
  • Multi Touch In DAT - Fixed data writing over row 0 when not using a panel for the Mutli Touch In DAT.
  • Alembic SOP - Fixed texture coordinates not working in GPU Direct mode.
  • Alembic SOP - Changed default for Transform parameter to Dynamic so more files with animation present work without the need to change parameters.
  • Fixed the creation and manipulation of Beziers when default points are not added.
  • Fixed issue where GPU performance would be worse after middle clicking on a node. This was caused by continously measuring GPU timing afterwards.
  • Fixed cases where ui.chooseFile() and ui.chooseFolder() would intermittently fail when launched from a closing popup menu window.
  • Fixed fetching a relative path to root component leading to crash in opBrowser.
  • Renamed DMX CHOPs' parameter pages.

A built-in panel in TouchDesigner that contains a library of components and media that can be dragged-dropped into a TouchDesigner network.

An Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a command Script, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.

The Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.