Difference between revisions of "System Requirements"
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* [[Movie File In TOP]] - H.264 and H.265 hardware accelerated decoding | * [[Movie File In TOP]] - H.264 and H.265 hardware accelerated decoding | ||
− | ** Nvidia GPU only | + | ** Windows OS & Nvidia GPU only |
* [[Movie File Out TOP]] - H.264 and H.265 encoding | * [[Movie File Out TOP]] - H.264 and H.265 encoding | ||
− | ** Nvidia GPU only | + | ** Windows OS & Nvidia GPU only |
− | * [[Nvidia Flex]] | + | * [[Video Stream Out TOP]] - Uses H.264 encoding |
+ | ** Windows OS & Nvidia GPU only | ||
+ | * [[Flex|Nvidia Flex]] | ||
+ | ** Windows OS & Nvidia GPU only | ||
* [[Nvidia Flow TOP]] | * [[Nvidia Flow TOP]] | ||
− | ** Nvidia GPU only | + | ** Windows OS & Nvidia GPU only |
+ | * [[Notch TOP]] - Playback Notch blocks | ||
+ | ** Windows OS | ||
+ | * [[Scalable Display TOP]] | ||
+ | ** Windows OS | ||
* CUDA in [[CPlusPlus TOP|C++ TOP]] | * CUDA in [[CPlusPlus TOP|C++ TOP]] | ||
− | ** Nvidia GPU only | + | ** Windows OS & Nvidia GPU only |
* [[DirectX In TOP]] and [[DirectX Out TOP]] | * [[DirectX In TOP]] and [[DirectX Out TOP]] | ||
− | ** DirectX 9.0 and higher | + | ** Windows OS & DirectX 9.0 and higher |
* [[Photoshop In TOP]] | * [[Photoshop In TOP]] | ||
** Adobe Photoshop CS6 and up | ** Adobe Photoshop CS6 and up | ||
* [[SVG TOP]] | * [[SVG TOP]] | ||
− | ** Nvidia GPU only | + | ** Windows OS & Nvidia GPU only |
* [[Geometry COMP]] Texture Instancing | * [[Geometry COMP]] Texture Instancing | ||
− | ** Nvidia GPU only | + | ** Windows OS & Nvidia GPU only |
* [[Window COMP]] Hardware Frame Lock | * [[Window COMP]] Hardware Frame Lock | ||
− | ** Nvidia Quadro Sync or AMD S400 only | + | ** Windows OS & Nvidia Quadro Sync or AMD S400 only |
+ | * [[Pangolin CHOP]] - Drive Pangolin lasers through their Beyond software. | ||
+ | ** Windows OS | ||
+ | * [[RealSense CHOP]] - Skeleton and face tracking with old legacy RealSense devices. | ||
+ | ** Windows OS | ||
* [[Kinect]] 2 Support | * [[Kinect]] 2 Support | ||
− | ** Windows 8 | + | ** Windows OS - 8 or 10 |
** dedicated USB 3.0 Controller | ** dedicated USB 3.0 Controller | ||
* [[Kinect Azure TOP]] / [[Kinect Azure TOP]] - Body tracking and Player Index support | * [[Kinect Azure TOP]] / [[Kinect Azure TOP]] - Body tracking and Player Index support | ||
+ | ** Windows OS | ||
** Nvidia GPU is the only useful option, the CPU-based option is too slow for most use cases. | ** Nvidia GPU is the only useful option, the CPU-based option is too slow for most use cases. | ||
* [[Leap Motion]] | * [[Leap Motion]] | ||
− | ** Leap Motion Skeletal Tracking v2 SDK | + | ** Leap Motion Orion 4.0 SDK - Windows OS |
+ | ** Leap Motion Skeletal Tracking v2 SDK - Windows OS or macOS | ||
+ | * [[NatNet In CHOP]] - Receives tracking data from OptiTrack systems. | ||
+ | ** Windows OS | ||
* [[Oculus Rift]] | * [[Oculus Rift]] | ||
+ | ** Windows OS | ||
** Oculus Rift DK2 or CV1 | ** Oculus Rift DK2 or CV1 | ||
+ | * [[OpenVR]] - HTC Vive or other OpenVR supported HMDs. | ||
+ | ** Windows OS | ||
+ | * [[ZED]] - TOP, CHOP, and SOP that access ZED devices. | ||
+ | ** Windows OS |
Revision as of 02:00, 9 June 2020
System requirements for TouchDesigner and TouchPlayer.
Basic Requirements[edit]
Older than hereafter specified configurations might work but some features will not be available.
Operating System[edit]
- Microsoft Windows 7 SP1 and up
- Apple macOS 10.12 and up (See also macOS)
Graphics Cards[edit]
A minimum of 1GB GPU memory and use of the most recent Nvidia drivers, AMD drivers or Intel drivers is recommended. TouchDesigner uses OpenGL. Desktop Cards
- Nvidia GeForce 600 Series Card or better
- AMD HD 7000 Series Card or better
Workstation Cards
- Nvidia Quadro K Series Card or better
- AMD W or V Series Card or better
Integrated Graphics NOTE: Not all features are supported on integrated video chipsets and there is a lower expectation on overall performance.
- Intel HD4000, HD5000 and above
Input Devices[edit]
- A three-button mouse with scroll-wheel is required.
Feature Specific Requirements[edit]
- Movie File In TOP - H.264 and H.265 hardware accelerated decoding
- Windows OS & Nvidia GPU only
- Movie File Out TOP - H.264 and H.265 encoding
- Windows OS & Nvidia GPU only
- Video Stream Out TOP - Uses H.264 encoding
- Windows OS & Nvidia GPU only
- Nvidia Flex
- Windows OS & Nvidia GPU only
- Nvidia Flow TOP
- Windows OS & Nvidia GPU only
- Notch TOP - Playback Notch blocks
- Windows OS
- Scalable Display TOP
- Windows OS
- CUDA in C++ TOP
- Windows OS & Nvidia GPU only
- DirectX In TOP and DirectX Out TOP
- Windows OS & DirectX 9.0 and higher
- Photoshop In TOP
- Adobe Photoshop CS6 and up
- SVG TOP
- Windows OS & Nvidia GPU only
- Geometry COMP Texture Instancing
- Windows OS & Nvidia GPU only
- Window COMP Hardware Frame Lock
- Windows OS & Nvidia Quadro Sync or AMD S400 only
- Pangolin CHOP - Drive Pangolin lasers through their Beyond software.
- Windows OS
- RealSense CHOP - Skeleton and face tracking with old legacy RealSense devices.
- Windows OS
- Kinect 2 Support
- Windows OS - 8 or 10
- dedicated USB 3.0 Controller
- Kinect Azure TOP / Kinect Azure TOP - Body tracking and Player Index support
- Windows OS
- Nvidia GPU is the only useful option, the CPU-based option is too slow for most use cases.
- Leap Motion
- Leap Motion Orion 4.0 SDK - Windows OS
- Leap Motion Skeletal Tracking v2 SDK - Windows OS or macOS
- NatNet In CHOP - Receives tracking data from OptiTrack systems.
- Windows OS
- Oculus Rift
- Windows OS
- Oculus Rift DK2 or CV1
- OpenVR - HTC Vive or other OpenVR supported HMDs.
- Windows OS
- ZED - TOP, CHOP, and SOP that access ZED devices.
- Windows OS