Difference between revisions of "System Requirements"

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* [[Movie File In TOP]] - H.264 and H.265 hardware accelerated decoding
 
* [[Movie File In TOP]] - H.264 and H.265 hardware accelerated decoding
** Nvidia GPU only
+
** Windows OS & Nvidia GPU only
 
* [[Movie File Out TOP]] - H.264 and H.265 encoding
 
* [[Movie File Out TOP]] - H.264 and H.265 encoding
** Nvidia GPU only
+
** Windows OS & Nvidia GPU only
 +
* [[Video Stream Out TOP]] - Uses H.264 encoding
 +
** Windows OS & Nvidia GPU only
 +
* [[Flex|Nvidia Flex]]
 +
** Windows OS & Nvidia GPU only
 
* [[Nvidia Flow TOP]]
 
* [[Nvidia Flow TOP]]
** Nvidia GPU only
+
** Windows OS & Nvidia GPU only
 +
* [[Notch TOP]] - Playback Notch blocks
 +
** Windows OS
 +
* [[Scalable Display TOP]]
 +
** Windows OS
 
* CUDA in [[CPlusPlus TOP|C++ TOP]]
 
* CUDA in [[CPlusPlus TOP|C++ TOP]]
** Nvidia GPU only
+
** Windows OS & Nvidia GPU only
 
* [[DirectX In TOP]] and [[DirectX Out TOP]]
 
* [[DirectX In TOP]] and [[DirectX Out TOP]]
** DirectX 9.0 and higher
+
** Windows OS & DirectX 9.0 and higher
 
* [[Photoshop In TOP]]
 
* [[Photoshop In TOP]]
 
** Adobe Photoshop CS6 and up
 
** Adobe Photoshop CS6 and up
 
* [[SVG TOP]]
 
* [[SVG TOP]]
** Nvidia GPU only
+
** Windows OS & Nvidia GPU only
 
* [[Geometry COMP]] Texture Instancing
 
* [[Geometry COMP]] Texture Instancing
** Nvidia GPU only
+
** Windows OS & Nvidia GPU only
 
* [[Window COMP]] Hardware Frame Lock
 
* [[Window COMP]] Hardware Frame Lock
** Nvidia Quadro Sync or AMD S400 only
+
** Windows OS & Nvidia Quadro Sync or AMD S400 only
 +
* [[Pangolin CHOP]] - Drive Pangolin lasers through their Beyond software.
 +
** Windows OS
 +
* [[RealSense CHOP]] - Skeleton and face tracking with old legacy RealSense devices.
 +
** Windows OS
 
* [[Kinect]] 2 Support
 
* [[Kinect]] 2 Support
** Windows 8 and up
+
** Windows OS - 8 or 10
 
** dedicated USB 3.0 Controller
 
** dedicated USB 3.0 Controller
 
* [[Kinect Azure TOP]] / [[Kinect Azure TOP]] - Body tracking and Player Index support  
 
* [[Kinect Azure TOP]] / [[Kinect Azure TOP]] - Body tracking and Player Index support  
 +
** Windows OS
 
** Nvidia GPU is the only useful option, the CPU-based option is too slow for most use cases.
 
** Nvidia GPU is the only useful option, the CPU-based option is too slow for most use cases.
 
* [[Leap Motion]]
 
* [[Leap Motion]]
** Leap Motion Skeletal Tracking v2 SDK
+
** Leap Motion Orion 4.0 SDK - Windows OS
 +
** Leap Motion Skeletal Tracking v2 SDK - Windows OS or macOS
 +
* [[NatNet In CHOP]] - Receives tracking data from OptiTrack systems.
 +
** Windows OS
 
* [[Oculus Rift]]
 
* [[Oculus Rift]]
 +
** Windows OS
 
** Oculus Rift DK2 or CV1
 
** Oculus Rift DK2 or CV1
 +
* [[OpenVR]] - HTC Vive or other OpenVR supported HMDs.
 +
** Windows OS
 +
* [[ZED]] - TOP, CHOP, and SOP that access ZED devices.
 +
** Windows OS

Revision as of 02:00, 9 June 2020

System requirements for TouchDesigner and TouchPlayer.

Basic Requirements[edit]

Older than hereafter specified configurations might work but some features will not be available.

Operating System[edit]

  • Microsoft Windows 7 SP1 and up
  • Apple macOS 10.12 and up (See also macOS)

Graphics Cards[edit]

A minimum of 1GB GPU memory and use of the most recent Nvidia drivers, AMD drivers or Intel drivers is recommended. TouchDesigner uses OpenGL. Desktop Cards

  • Nvidia GeForce 600 Series Card or better
  • AMD HD 7000 Series Card or better

Workstation Cards

  • Nvidia Quadro K Series Card or better
  • AMD W or V Series Card or better

Integrated Graphics NOTE: Not all features are supported on integrated video chipsets and there is a lower expectation on overall performance.

  • Intel HD4000, HD5000 and above

Input Devices[edit]

  • A three-button mouse with scroll-wheel is required.

Feature Specific Requirements[edit]