Difference between revisions of "Superquad SOP"

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{{Menuitem
 
{{Menuitem
 
|Itemname=rows
 
|Itemname=rows
|Itemsummary=
+
|Itemsummary=Creates horizontal lines.
 
|Itemlabel=Rows
 
|Itemlabel=Rows
 
|OPfamily=SOP
 
|OPfamily=SOP
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{{Menuitem
 
{{Menuitem
 
|Itemname=cols
 
|Itemname=cols
|Itemsummary=
+
|Itemsummary=Creates vertical lines.
 
|Itemlabel=Columns
 
|Itemlabel=Columns
 
|OPfamily=SOP
 
|OPfamily=SOP
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{{Menuitem
 
{{Menuitem
 
|Itemname=rowcol
 
|Itemname=rowcol
|Itemsummary=
+
|Itemsummary=Both Rows and Columns. Looks like Quads in wire frame display, but all polygons are open (if the primitive type is polygon).
 
|Itemlabel=Rows and Columns
 
|Itemlabel=Rows and Columns
 
|OPfamily=SOP
 
|OPfamily=SOP
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{{Menuitem
 
{{Menuitem
 
|Itemname=triangles
 
|Itemname=triangles
|Itemsummary=
+
|Itemsummary=Build the grid with Triangles.
 
|Itemlabel=Triangles
 
|Itemlabel=Triangles
 
|OPfamily=SOP
 
|OPfamily=SOP
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{{Menuitem
 
{{Menuitem
 
|Itemname=quads
 
|Itemname=quads
|Itemsummary=
+
|Itemsummary=Generates sides composed of quadrilaterals (default).
 
|Itemlabel=Quadrilaterals
 
|Itemlabel=Quadrilaterals
 
|OPfamily=SOP
 
|OPfamily=SOP
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{{Menuitem
 
{{Menuitem
 
|Itemname=alttriangles
 
|Itemname=alttriangles
|Itemsummary=
+
|Itemsummary=Generates triangles that are opposed; similar to the <span class="tipTextSOP">Triangles</span> option.
 
|Itemlabel=Alternating Triangles
 
|Itemlabel=Alternating Triangles
 
|OPfamily=SOP
 
|OPfamily=SOP
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|OPtype=superquad
 
|OPtype=superquad
 
|OPfamily=SOP
 
|OPfamily=SOP
|Parsummary=
+
|Parsummary=Determines overall radius.
 
|Parorder=3
 
|Parorder=3
 
|Parname=rad
 
|Parname=rad
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|OPtype=superquad
 
|OPtype=superquad
 
|OPfamily=SOP
 
|OPfamily=SOP
|Parsummary=
+
|Parsummary=Offset of superquad center from object center.
 
|Parorder=4
 
|Parorder=4
 
|Parname=t
 
|Parname=t
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|OPtype=superquad
 
|OPtype=superquad
 
|OPfamily=SOP
 
|OPfamily=SOP
|Parsummary=
+
|Parsummary=Determines pole axis for the iso surface.
 
|Parorder=5
 
|Parorder=5
 
|Parname=orient
 
|Parname=orient
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|OPtype=superquad
 
|OPtype=superquad
 
|OPfamily=SOP
 
|OPfamily=SOP
|Parsummary=
+
|Parsummary=Number of rows used in the superquad.
 
|Parorder=6
 
|Parorder=6
 
|Parname=rows
 
|Parname=rows
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|OPtype=superquad
 
|OPtype=superquad
 
|OPfamily=SOP
 
|OPfamily=SOP
|Parsummary=
+
|Parsummary=Number of columns used in the superquad.
 
|Parorder=7
 
|Parorder=7
 
|Parname=cols
 
|Parname=cols

Revision as of 15:29, 14 September 2017

  • Invalid title: ""

Summary
[edit]

The Superquad SOP generates an isoquadric surface. This produces a spherical shape that is similar to a metaball, with the difference that it doesn't change it's shape in response to what surrounds it. You can change the XY Exponent of an isoquadric surface to define it to be more "squarish" or "starish" in shape. Also, an isoquadric surface is always defined as a polygonal or mesh type geometry.

PythonIcon.png[[{{{opClass}}}]]

Contents

Template:ParMenu Template:ParMenu Template:ParToggle Template:ParFloat Template:ParFloat Template:ParMenu Template:ParInteger Template:ParInteger Template:ParFloat Template:ParFloat Template:ParToggle Template:ParToggle Template:ParAngleJack Template:ParMenu Template:ParToggle TouchDesigner Build:

SOPs
Add • Alembic • Align • Arm • Attribute Create • Attribute • Basis • Blend • Bone Group • Boolean • Box • Bridge • Cache • Cap • Capture Region • Capture • Carve • CHOP to • Circle • Clay • Clip • Convert • Copy • CPlusPlus • Creep • Curveclay • Curvesect • DAT to • Deform • Delete • Divide • Extrude • Facet • File In • Fillet • Fit • Font • Force • Fractal • Grid • Group • Hole • Import Select • In • Introduction To SOPs id • Inverse Curve • Iso Surface • Join • Joint • Kinect • Lattice • Limit • Line • Line Thick • LOD • LSystem • Magnet • Material • Merge • Metaball • Model • Noise • Null • Object Merge • Oculus Rift • OpenVR • Out • Particle • Point • Polyloft • Polypatch • Polyreduce • Polyspline • Polystitch • Primitive • Profile • Project • Rails • Raster • Ray • Rectangle • Refine • Resample • Revolve • Script • Select • Sequence Blend • Skin • Sort • Sphere • Spring • Experimental:Sprinkle • Sprite • Stitch • Subdivide • Superquad • Surfsect • Sweep • Switch • Text • Texture • Torus • Trace • Trail • Transform • Trim • Tristrip • Tube • Twist • Vertex • Wireframe • ZED

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.