Difference between revisions of "Superquad SOP"

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{{Summary
 
{{Summary
|OPtype=superquad
+
|opType=superquad
|OPlabel=Superquad
+
|opLabel=Superquad
 
|short=The Superquad SOP generates an isoquadric surface.
 
|short=The Superquad SOP generates an isoquadric surface.
|OPclass=superquadSOP_Class
+
|opClass=superquadSOP_Class
|OPfamily=SOP
+
|opFamily=SOP
 
|long=The Superquad SOP generates an isoquadric surface. This produces a spherical shape that is similar to a metaball, with the difference that it doesn't change it's shape in response to what surrounds it. You can change the <span class="tipTextSOP">XY Exponent</span> of an isoquadric surface to define it to be more "squarish" or "starish" in shape. Also, an isoquadric surface is always defined as a polygonal or mesh type geometry.
 
|long=The Superquad SOP generates an isoquadric surface. This produces a spherical shape that is similar to a metaball, with the difference that it doesn't change it's shape in response to what surrounds it. You can change the <span class="tipTextSOP">XY Exponent</span> of an isoquadric surface to define it to be more "squarish" or "starish" in shape. Also, an isoquadric surface is always defined as a polygonal or mesh type geometry.
|OPlicense=Non-Commercial
+
|opLicense=Non-Commercial
|OPfilter=False
+
|opFilter=False
 
}}
 
}}
 
{{ParameterPage
 
{{ParameterPage
|Pagename=
+
|pageName=
|OPfamily=SOP
+
|opFamily=SOP
|Pagesummary=
+
|pageSummary=
 
|items=
 
|items=
{{ParMenu
+
{{Parameter|parItems=
|Paritems=
 
 
{{Menuitem
 
{{Menuitem
 
|Itemname=poly
 
|Itemname=poly
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}}
 
}}
 
 
|Parlabel=Primitive Type
+
|parLabel=Primitive Type
|OPtype=superquad
+
|opType=superquad
|OPfamily=SOP
+
|opFamily=SOP
|Parsummary=Select from the following types. For information on the different types, see the [http://www.derivativeinc.com/Tools/Touch000/Manual/Guides/GeoTypesGuide/GeometryTypes.pdf Geometry Types Guide]. Depending on the primitive type chosen, some SOP options may not apply.
+
|parSummary=Select from the following types. For information on the different types, see the [http://www.derivativeinc.com/Tools/Touch000/Manual/Guides/GeoTypesGuide/GeometryTypes.pdf Geometry Types Guide]. Depending on the primitive type chosen, some SOP options may not apply.
|Parorder=0
+
|parOrder=0
|Parname=type
+
|parName=type
}}
+
|parType=
{{ParMenu
+
|parReadOnly=
|Paritems=
+
}}
 +
{{Parameter|parItems=
 
{{Menuitem
 
{{Menuitem
 
|Itemname=rows
 
|Itemname=rows
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}}
 
}}
 
 
|Parlabel=Connectivity
+
|parLabel=Connectivity
|OPtype=superquad
+
|opType=superquad
|OPfamily=SOP
+
|opFamily=SOP
|Parsummary=This option is used to select the type of surface, when using a <span class="tipTextSOP">Mesh</span> primitive type.
+
|parSummary=This option is used to select the type of surface, when using a <span class="tipTextSOP">Mesh</span> primitive type.
|Parorder=1
+
|parOrder=1
|Parname=surftype
+
|parName=surftype
}}
+
|parType=
{{ParToggle
+
|parReadOnly=
|Parlabel=Modify Bounds
+
}}
|OPtype=superquad
+
{{Parameter|parLabel=Modify Bounds
|OPfamily=SOP
+
|opType=superquad
|Parsummary=
+
|opFamily=SOP
|Parorder=2
+
|parSummary=
|Parname=modifybounds
+
|parOrder=2
}}
+
|parName=modifybounds
{{ParFloat
+
|parType=
|Paritems=
+
|parReadOnly=
 +
|parItems=}}
 +
{{Parameter|parItems=
 
{{floatitem
 
{{floatitem
 
|Itemname=radx
 
|Itemname=radx
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}}
 
}}
 
 
|Parlabel=Radius
+
|parLabel=Radius
|OPtype=superquad
+
|opType=superquad
|OPfamily=SOP
+
|opFamily=SOP
|Parsummary=Determines overall radius.
+
|parSummary=Determines overall radius.
|Parorder=3
+
|parOrder=3
|Parname=rad
+
|parName=rad
}}
+
|parType=
{{ParFloat
+
|parReadOnly=
|Paritems=
+
}}
 +
{{Parameter|parItems=
 
{{floatitem
 
{{floatitem
 
|Itemname=tx
 
|Itemname=tx
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}}
 
}}
 
 
|Parlabel=Center
+
|parLabel=Center
|OPtype=superquad
+
|opType=superquad
|OPfamily=SOP
+
|opFamily=SOP
|Parsummary=Offset of superquad center from object center.
+
|parSummary=Offset of superquad center from object center.
|Parorder=4
+
|parOrder=4
|Parname=t
+
|parName=t
}}
+
|parType=
{{ParMenu
+
|parReadOnly=
|Paritems=
+
}}
 +
{{Parameter|parItems=
 
{{Menuitem
 
{{Menuitem
 
|Itemname=x
 
|Itemname=x
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}}
 
}}
 
 
|Parlabel=Orientation
+
|parLabel=Orientation
|OPtype=superquad
+
|opType=superquad
|OPfamily=SOP
+
|opFamily=SOP
|Parsummary=Determines pole axis for the iso surface.
+
|parSummary=Determines pole axis for the iso surface.
|Parorder=5
+
|parOrder=5
|Parname=orient
+
|parName=orient
}}
+
|parType=
{{ParInteger
+
|parReadOnly=
|Parlabel=Rows
+
}}
|OPtype=superquad
+
{{Parameter|parLabel=Rows
|OPfamily=SOP
+
|opType=superquad
|Parsummary=Number of rows used in the superquad.
+
|opFamily=SOP
|Parorder=6
+
|parSummary=Number of rows used in the superquad.
|Parname=rows
+
|parOrder=6
}}
+
|parName=rows
{{ParInteger
+
|parType=
|Parlabel=Columns
+
|parReadOnly=
|OPtype=superquad
+
|parItems=
|OPfamily=SOP
+
}}
|Parsummary=Number of columns used in the superquad.
+
{{Parameter|parLabel=Columns
|Parorder=7
+
|opType=superquad
|Parname=cols
+
|opFamily=SOP
}}
+
|parSummary=Number of columns used in the superquad.
{{ParFloat
+
|parOrder=7
|Parlabel=XY Exponent
+
|parName=cols
|OPtype=superquad
+
|parType=
|OPfamily=SOP
+
|parReadOnly=
|Parsummary=The <span class="tipTextSOP">XY Exponent</span> determines inflation / contraction in the X and Y axes.
+
|parItems=
|Parorder=8
+
}}
|Parname=expxy
+
{{Parameter|parLabel=XY Exponent
}}
+
|opType=superquad
{{ParFloat
+
|opFamily=SOP
|Parlabel=Z Exponent
+
|parSummary=The <span class="tipTextSOP">XY Exponent</span> determines inflation / contraction in the X and Y axes.
|OPtype=superquad
+
|parOrder=8
|OPfamily=SOP
+
|parName=expxy
|Parsummary=The <span class="tipTextSOP">Z Exponent</span> determines inflation / contraction in the Z axis. See the [[Metaball SOP]] for a description of exponents.
+
|parType=
|Parorder=9
+
|parReadOnly=
|Parname=expz
+
|parItems=
}}
+
}}
{{ParToggle
+
{{Parameter|parLabel=Z Exponent
|Parlabel=Multiple Points per Pole
+
|opType=superquad
|OPtype=superquad
+
|opFamily=SOP
|OPfamily=SOP
+
|parSummary=The <span class="tipTextSOP">Z Exponent</span> determines inflation / contraction in the Z axis. See the [[Metaball SOP]] for a description of exponents.
|Parsummary=Determines whether points at the poles are shared or are unique to the columns.
+
|parOrder=9
|Parorder=10
+
|parName=expz
|Parname=upole
+
|parType=
}}
+
|parReadOnly=
{{ParToggle
+
|parItems=
|Parlabel=Cusp Polygons
+
}}
|OPtype=superquad
+
{{Parameter|parLabel=Multiple Points per Pole
|OPfamily=SOP
+
|opType=superquad
|Parsummary=Makes points unique, causing the superquad to be faceted.
+
|opFamily=SOP
|Parorder=11
+
|parSummary=Determines whether points at the poles are shared or are unique to the columns.
|Parname=cusp
+
|parOrder=10
}}
+
|parName=upole
{{ParAngleJack
+
|parType=
|Parlabel=Cusp Angle
+
|parReadOnly=
|OPtype=superquad
+
|parItems=
|OPfamily=SOP
+
}}
|Parsummary=Input angle in degrees to determine when vertices are shared or not, creating cusping.
+
{{Parameter|parLabel=Cusp Polygons
|Parorder=12
+
|opType=superquad
|Parname=angle
+
|opFamily=SOP
}}
+
|parSummary=Makes points unique, causing the superquad to be faceted.
{{ParMenu
+
|parOrder=11
|Paritems=
+
|parName=cusp
 +
|parType=
 +
|parReadOnly=
 +
|parItems=
 +
}}
 +
{{Parameter|parLabel=Cusp Angle
 +
|opType=superquad
 +
|opFamily=SOP
 +
|parSummary=Input angle in degrees to determine when vertices are shared or not, creating cusping.
 +
|parOrder=12
 +
|parName=angle
 +
|parType=
 +
|parReadOnly=
 +
|parItems=
 +
}}
 +
{{Parameter|parItems=
 
{{Menuitem
 
{{Menuitem
 
|Itemname=off
 
|Itemname=off
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}}
 
}}
 
 
|Parlabel=Texture Coordinates
+
|parLabel=Texture Coordinates
|OPtype=superquad
+
|opType=superquad
|OPfamily=SOP
+
|opFamily=SOP
|Parsummary=Adds UV texture coordinates to the sphere.
+
|parSummary=Adds UV texture coordinates to the sphere.
|Parorder=13
+
|parOrder=13
|Parname=texture
+
|parName=texture
}}
+
|parType=
{{ParToggle
+
|parReadOnly=
|Parlabel=Compute Normals
+
}}
|OPtype=superquad
+
{{Parameter|parLabel=Compute Normals
|OPfamily=SOP
+
|opType=superquad
|Parsummary=
+
|opFamily=SOP
|Parorder=14
+
|parSummary=
|Parname=normals
+
|parOrder=14
}}
+
|parName=normals
 +
|parType=
 +
|parReadOnly=
 +
|parItems=}}
 
}}
 
}}
{{History
+
{{InputsPage
 +
|opFamily=SOP
 +
|opInputs={{OPInput
 +
|opFamily=SOP
 +
|inputIndex=0
 +
|inputName=
 +
|inputSummary=
 +
}}
 +
}}{{History
 
}}
 
}}
 
{{SOPNavBox
 
{{SOPNavBox
|OPfamily=SOP
+
|opFamily=SOP
 
}}
 
}}
 
{{#invoke:Category
 
{{#invoke:Category
 
|list|SOPs}}
 
|list|SOPs}}

Revision as of 16:29, 24 January 2019

Summary
[edit]

The Superquad SOP generates an isoquadric surface. This produces a spherical shape that is similar to a metaball, with the difference that it doesn't change it's shape in response to what surrounds it. You can change the XY Exponent of an isoquadric surface to define it to be more "squarish" or "starish" in shape. Also, an isoquadric surface is always defined as a polygonal or mesh type geometry.

PythonIcon.pngsuperquadSOP_Class


Parameters - Page

Primitive Type type - - Select from the following types. For information on the different types, see the Geometry Types Guide. Depending on the primitive type chosen, some SOP options may not apply.

Connectivity surftype - - This option is used to select the type of surface, when using a Mesh primitive type.

Modify Bounds modifybounds -  

Radius rad - - Determines overall radius.

Center t - - Offset of superquad center from object center.

Orientation orient - - Determines pole axis for the iso surface.

Rows rows - Number of rows used in the superquad.  

Columns cols - Number of columns used in the superquad.  

XY Exponent expxy - The XY Exponent determines inflation / contraction in the X and Y axes.  

Z Exponent expz - The Z Exponent determines inflation / contraction in the Z axis. See the Metaball SOP for a description of exponents.  

Multiple Points per Pole upole - Determines whether points at the poles are shared or are unique to the columns.  

Cusp Polygons cusp - Makes points unique, causing the superquad to be faceted.  

Cusp Angle angle - Input angle in degrees to determine when vertices are shared or not, creating cusping.  

Texture Coordinates texture - - Adds UV texture coordinates to the sphere.

Compute Normals normals -  


Operator Inputs

  • Input 0 -

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An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.

A surface type in SOPs including polygon, curve (NURBS and Bezier), patch (NURBS and Bezier) and other shapes like sphere, tube, and metaball. Points and Primitives are part of the Geometry Detail, which is a part of a SOP.