Release Notes/099/2019.10000/next

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Build 2019.18960 - Sep xx, 2019[edit]

New Features[edit]

  • Notch TOP - Added 'Aspect Scale' parameter for each exposed camera, allowing output to be adjusted in multi-camera setups

New Palette[edit]

  • Palette:camSchnappr - Bug fixes
    • Multiple specified camSchnappr's Auto Blend feature is now properly referenced.
    • Point IDs no longer move away from point when zooming out of viewport.
  • Palette:kantanMapper -
    • New shapes get an individual name.
    • Fixed alpha for freeform shapes.
    • Rectangles and freeform shapes now have Texture ID parameter exposed letting you specify the texture to use with kantanUVHelper.
  • Widgets updated.
  • TDAbleton updated to 1.20.2
    • Value return parameters from Live now work with binding.
    • Cleaned up demo dependencies, stop textport spam, and remove 'tests' component.
    • Automatically pick MAX devices.

New Python[edit]

  • COMP Class.copyOPs now preserves wiring when source component is the same as the destination.
  • App Class - New windowColorBits member.

Bug Fixes and Improvements[edit]

  • Custom Operators - Fixed crash that can occur when a 2nd input is connected when no 1st input is connected.
  • GLSL TOP - Fixed some issues with #include statements when referencing Select DATs.
  • RealSense TOP - Upgrade to libRealSense 2.26.0. Gived error when firmware is out of date.
  • Audio Movie CHOP / Audio File In CHOP - Fixed crash that can occur when files with more than 8 channels are used.
  • Logic CHOP - Fixed memory leak with duplicate names.
  • Reorder CHOP- Fixed an incorrect sorting with "Base Name Sort" option.
  • OSC In DAT - Backward compatibility fix: 'Blank Lines for Non-Scoped Bundles'
  • FBX COMP - Fixed cooking issue when it has a wired parent COMP.
  • FBX COMP / USD COMP - Fixed bug with 'Extend Right' Hold mode.
  • Light COMP - Fixed bug with incorrect shadows showing up when using soft shadowing.
  • Fixed a crash when comparing the Point/Prim/Vertex with invalid types.

Backward Compatibility[edit]

A built-in panel in TouchDesigner that contains a library of components and media that can be dragged-dropped into a TouchDesigner network.

Each SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.

An Operator Family that contains its own Network inside. There are twelve 3D Object Component and eight 2D Panel Component types. See also Network Path.