Release Notes/099/2019.10000/next

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Build 2019.18960 - Sep xx, 2019[edit]

New Features[edit]

  • Notch TOP - Added 'Aspect Scale' parameter for each exposed camera, allowing output to be adjusted in multi-camera setups

New Palette[edit]

  • Widgets updated.
  • TDAbleton updated to 1.20.2
    • Value return parameters from Live now work with binding.
    • Cleaned up demo dependencies, stop textport spam, and remove 'tests' component.
    • Automatically pick MAX devices.

New Python[edit]

  • COMP Class.copyOPs now preserves wiring when source component is the same as the destination.
  • App Class - New windowColorBits member.

Bug Fixes and Improvements[edit]

  • Custom Operators - Fixed crash that can occur when a 2nd input is connected when no 1st input is connected.
  • GLSL TOP - Fixed some issues with #include statements when referencing Select DATs.
  • RealSense TOP - Upgrade to libRealSense 2.26.0. Gived error when firmware is out of date.
  • Audio Movie CHOP / Audio File In CHOP - Fixed crash that can occur when files with more than 8 channels are used.
  • Logic CHOP - Fixed memory leak with duplicate names.
  • Reorder CHOP- Fixed an incorrect sorting with "Base Name Sort" option.
  • OSC In DAT - Backward compatibility fix: 'Blank Lines for Non-Scoped Bundles'
  • FBX COMP - Fixed cooking issue when it has a wired parent COMP.
  • FBX COMP / USD COMP - Fixed bug with 'Extend Right' Hold mode.
  • Light COMP - Fixed bug with incorrect shadows showing up when using soft shadowing.
  • Fixed a crash when comparing the Point/Prim/Vertex with invalid types.

Backward Compatibility[edit]

A built-in panel in TouchDesigner that contains a library of components and media that can be dragged-dropped into a TouchDesigner network.

An Operator Family that contains its own Network inside. There are twelve 3D Object Component and eight 2D Panel Component types. See also Network Path.

Each SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.