Difference between revisions of "RealSense CHOP"

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|Parname=click
 
|Parname=click
 
|OPtype=realsense
 
|OPtype=realsense
|Parsummary=
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|Parsummary=Open hand facing the camera, moves the index finger quickly toward the palm center.
 
|Parorder=1
 
|Parorder=1
 
|Parlabel=Click
 
|Parlabel=Click
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|Parname=fist
 
|Parname=fist
 
|OPtype=realsense
 
|OPtype=realsense
|Parsummary=
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|Parsummary=All fingers folded into a fist. The fist can be in different orientations as long as the palm is in the general direction of the camera.
 
|Parorder=2
 
|Parorder=2
 
|Parlabel=Fist
 
|Parlabel=Fist
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|Parname=fullpinch
 
|Parname=fullpinch
 
|OPtype=realsense
 
|OPtype=realsense
|Parsummary=
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|Parsummary=All fingers extended and touching the thumb. The pinched fingers can be anywhere between pointing directly to the screen or in profile.
 
|Parorder=3
 
|Parorder=3
 
|Parlabel=Full Pinch
 
|Parlabel=Full Pinch
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|Parname=spreadfingers
 
|Parname=spreadfingers
 
|OPtype=realsense
 
|OPtype=realsense
|Parsummary=
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|Parsummary=Hand open, facing the camera.
 
|Parorder=4
 
|Parorder=4
 
|Parlabel=Spread Fingers
 
|Parlabel=Spread Fingers
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|Parname=swipe
 
|Parname=swipe
 
|OPtype=realsense
 
|OPtype=realsense
|Parsummary=
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|Parsummary=The down/up/left/right swipes as described in the SDK documentation.
 
|Parorder=5
 
|Parorder=5
 
|Parlabel=Swipe
 
|Parlabel=Swipe
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|Parname=tap
 
|Parname=tap
 
|OPtype=realsense
 
|OPtype=realsense
|Parsummary=
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|Parsummary=A hand in a natural relaxed pose is moved forward as if pressing a button.
 
|Parorder=6
 
|Parorder=6
 
|Parlabel=Tap
 
|Parlabel=Tap
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|Parname=thumbs
 
|Parname=thumbs
 
|OPtype=realsense
 
|OPtype=realsense
|Parsummary=
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|Parsummary=Tnumbs up and thumbs down gestures.
 
|Parorder=7
 
|Parorder=7
 
|Parlabel=Thumb Up/Down
 
|Parlabel=Thumb Up/Down
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|Parname=twofingerpinch
 
|Parname=twofingerpinch
 
|OPtype=realsense
 
|OPtype=realsense
|Parsummary=
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|Parsummary=Hand open with thumb and index finger touching each other.
 
|Parorder=8
 
|Parorder=8
 
|Parlabel=Two Finger Pinch
 
|Parlabel=Two Finger Pinch
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|Parname=vsign
 
|Parname=vsign
 
|OPtype=realsense
 
|OPtype=realsense
|Parsummary=
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|Parsummary=Hand closed with index finger and middle finger pointing up.
 
|Parorder=9
 
|Parorder=9
 
|Parlabel=V Sign
 
|Parlabel=V Sign
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|Parname=wave
 
|Parname=wave
 
|OPtype=realsense
 
|OPtype=realsense
|Parsummary=
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|Parsummary=An open hand facing the screen. The wave can include any number of repetitions.
 
|Parorder=10
 
|Parorder=10
 
|Parlabel=Wave
 
|Parlabel=Wave

Revision as of 13:07, 27 September 2017

  • Invalid title: ""

Summary
[edit]

The RealSense CHOP outputs position and rotation data from Intel's RealSense camera.

See also RealSense for hardware information and installation instruction, and the RealSense TOP.

PythonIcon.png[[{{{opClass}}}]]


Parameters - Page

Template:ParToggle Template:ParMenu Template:ParDynamicMenu Template:ParMenu Template:ParToggle Template:ParToggle Template:ParMenu Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParInteger Template:ParTopRef


Parameters - Page

Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle Template:ParToggle


Parameters - Page

Template:ParToggle Template:ParMenu Template:ParFloat Template:ParFloat Template:ParInteger


Parameters - Common Page

Time Slice timeslice - Turning this on forces the channels to be "Time Sliced". A Time Slice is the time between the last cook frame and the current cook frame.  

Scope scope - To determine which channels get affected, some CHOPs use a Scope string on the Common page.  

Sample Rate Match srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or "Linear" if the Interpolate Options are not available.

  • Resample At First Input's Rate first - Use rate of first input to resample others.
  • Resample At Maximum Rate max - Resample to the highest sample rate.
  • Resample At Minimum Rate min - Resample to the lowest sample rate.
  • Error If Rates Differ err - Doesn't accept conflicting sample rates.

Export Method exportmethod - - This will determine how to connect the CHOP channel to the parameter. Refer to the Export article for more information.

  • DAT Table by Index datindex - Uses the docked DAT table and references the channel via the index of the channel in the CHOP.
  • DAT Table by Name datname - Uses the docked DAT table and references the channel via the name of the channel in the CHOP.
  • Channel Name is Path:Parameter autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.

Export Root autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is Path:Parameter are relative to.  

Export Table exporttable - The DAT used to hold the export information when using the DAT Table Export Methods (See above).  

TouchDesigner Build:

CHOPs
Ableton Link • Analyze • Angle • Attribute • Audio Band EQ • Audio Device In • Audio Device Out • Audio Dynamics • Audio File In • Audio File Out • Audio Filter • Audio Movie • Audio NDI • Audio Oscillator • Audio Para EQ • Audio Play • Audio Render • Audio Spectrum • Audio Stream In • Experimental:Audio Stream In • Audio Stream Out • Beat • Bind • BlackTrax • Blend • Blob Track • Bullet Solver • Clip Blender • Clip • Clock • Composite • Constant • Copy • Count • CPlusPlus • Cross • Cycle • DAT to • Delay • Delete • DMX In • DMX Out • Envelope • EtherDream • Event • Expression • Extend • Fan • Feedback • File In • File Out • Filter • Experimental:Filter • Experimental:FreeD • Function • Gesture • Handle • Helios DAC • Hog • Hokuyo • Hold • Import Select • In • Info • Interpolate • Introduction To CHOPs id • Inverse Curve • Inverse Kin • Join • Joystick • Keyboard In • Keyframe • Kinect Azure • Kinect • Lag • Laser • Leap Motion • Leuze ROD4 • LFO • Limit • Logic • Lookup • LTC In • LTC Out • Math • Merge • MIDI In • MIDI In Map • MIDI Out • Mouse In • Mouse Out • NatNet In • Noise • Null • Object • Oculus Audio • Oculus Rift • OpenVR • OSC In • OSC Out • Out • Override • Panel • Pangolin • Parameter • Pattern • Perform • Pipe In • Pipe Out • PosiStageNet • Pulse • RealSense • Record • Rename • Render Pick • Reorder • Replace • Resample • S Curve • Scan • Script • Select • Sequencer • Serial • Shared Mem In • Shared Mem Out • Shift • Shuffle • Slope • SOP to • Sort • Speed • Splice • Spring • Stretch • Stype • Switch • Sync In • Sync Out • Tablet • Time Slice • Timeline • Timer • TOP to • Touch In • Touch Out • Trail • Transform • Transform XYZ • Trigger • Trim • Warp • Wave • Experimental:WrnchAI • ZED

An Operator Family which operate on Channels (a series of numbers) which are used for animation, audio, mathematics, simulation, logic, UI construction, and many other applications.

A Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that only contain the CHOP channels' samples between the last and the current cook frame.

A parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator.

samples-per-second of a CHOP. Each CHOP in your network has a sample rate, whether it is used or not. The overall timeline has a "frame rate", which is the number of animation frames per second, generally your monitor display frequency.

Exporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.

An Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a command Script, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.

The location of an operator within the TouchDesigner environment, for example, /geo1/torus1, a node called torus1 in a component called geo1. The path / is called Root. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.

Parameters in TouchDesigner are an operator's settings (numbers, menus, flags, strings, paths) which the user can alter. Parameters for any operator can be opened by right-clicking on the operator and selecting "Parameters..." A currently selected operator's parameters can be viewed in a Network Editor by pressing the keyboard shortcut 'p'.

TouchDesigner is a hierarchy of components. "root" is the top-most network in the hierarchy. The Path is simply /. A typical path is /project1/moviein1.