Perform CHOP

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The Perform CHOP outputs many channels like frames-per-second, describing the current state of the TouchDesigner process. As channels they can be manipulated into user interfaces and calculations to adjust real-time self-tuning of the process.

It outputs the "cook time" of the prior frame that was drawn, which is a reflection of how many frames TouchDesigner cooked in the prior second. The cook channel, when sent to a Trail CHOP shows which frames were cooked and which were skipped, useful in optimizing your work to reach a desired frame rate.

The Built-in Variables found on Dialogs -> Variables -> Built-in include more useful data on your running system. See also the Built-in Variables section of the Variables page.


Parameters - Perform Page

This is a listing of the channels output from the Perform CHOP.

Frames per Second fps - The number of frames rendered in the last second.

Frame Time msec - Amount of time each frame takes to cook in msec.

Cook cook - Is equal to 1 when a frame is cooked and equal to 0 when a frame is skipped. It is often useful to view this channel in a Trail CHOP to see when frames are skipped (dropped).

Dropped Frames droppedframes -

Movie Read Ahead Misses mvreadahead - How many times the movie read ahead failed to maintain the number of specified Read Ahead frames.

GPU Mem Used (MB) gpumemused - Amount of GPU memory used (in megabytes).

Total GPU Mem (MB) totalgpumem - Total amount of GPU memory available on the system (in megabytes).

Total Active OPs activeops - How many OPs are actively cooking.

Total Deactivated OP Calls deactivatedops - Number of calls to cook a component that has its Cooking Flag turned off.

Total OPs totalops - Total number of OPs in the .toe file.

CPU Mem Used (MB) cpumemused - Amount of CPU memory used (in megabytes).

Cook State cookstate - Monitors which frames actually cooked. Pass the Perform CHOP to a Trail CHOP to properly see the trail of frames that did and did not cook. (It appears as always 1 because the viewer is displaying only the current frame and not frames it missed.)

Cook Realtime cookrealtime - Monitors the state of the realtime flag, determining if TouchDesigner is running in realtime mode or not.

Cookrate cookrate - The global target cook rate (frames per second) of the project. This is the frames per second of the root component, root.time.rate, typically 60, though due to frames taking too long to cook, the the actual frames per second may be lower.

Time Slice Step timeslicestep - The number of frames that TouchDesigner stepped forward for the current cook. It's the length of the Time Slice in frames. It will be equal to 1 when the system is taking 1000/root.time.rate msec or less to complete one frame (16.666 msec for a rate of 60).

Time Slice Milliseconds timeslicemsec - The length of the current Time Slice in milliseconds.

Perform Mode performmode - Monitors the state of Perform Mode.

Perform Window Focus performfocus -

GPU Temperature (Slow) gputemp - Monitors the temperature of the system's GPUs.

AC Line Status aclinestatus - Indicates if the laptop's AC Charger is plugged in and active. 1 if AC line is detected, 0 otherwise.

Battery Charging batterycharging - Indicates if the battery is being charged. 1 if charging, 0 otherwise.

Battery Life batterylife - Indicated charge remaining in battery, 1 is battery full, 0 is battery empty.

Battery Time batterytime - Estimated time remaining in battery charge. Only works if AC Line is disconnected and battery is not being charged.

Active Expressions activeexpressions -

Optimized Expressions optimizedexpression -

Expressions Using Cache cachedexpressions -

Parameters - Common Page

Time Slice timeslice - Turning this on forces the channels to be "Time Sliced". A Time Slice is the time between the last cook frame and the current cook frame.

Scope scope - To determine which channels get affected, some CHOPs use a Scope string on the Common page.

Sample Rate Match srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or "Linear" if the Interpolate Options are not available.

  • Resample At First Input's Rate first - Use rate of first input to resample others.
  • Resample At Maximum Rate max - Resample to the highest sample rate.
  • Resample At Minimum Rate min - Resample to the lowest sample rate.
  • Error If Rates Differ err - Doesn't accept conflicting sample rates.

Export Method exportmethod - - This will determine how to connect the CHOP channel to the parameter. Refer to the Export article for more information.

  • DAT Table by Index datindex - Uses the docked DAT table and references the channel via the index of the channel in the CHOP.
  • DAT Table by Name datname - Uses the docked DAT table and references the channel via the name of the channel in the CHOP.
  • Channel Name is Path:Parameter autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.

Export Root autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is Path:Parameter are relative to.

Export Table exporttable - The DAT used to hold the export information when using the DAT Table Export Methods (See above).

Ableton Link • Analyze • Angle • Attribute • Audio Band EQ • Audio Device In • Audio Device Out • Audio Dynamics • Audio File In • Audio Filter • Audio Movie • Audio Oscillator • Audio Para EQ • Audio Play • Audio Render • Audio Spectrum • Audio Stream In • Audio Stream Out • Beat • BlackTrax • Blend • Clip Blender • Clip • Clock • Composite • Constant • Copy • Count • CPlusPlus • Cross • Cycle • DAT to • Delay • Delete • DMX In • DMX Out • Envelope • EtherDream • Event • Expression • Extend • Fan • Feedback • File In • File Out • Filter • Function • Gesture • Handle • Helios DAC • Hog • Hokuyo • Hold • In • Info • Interpolate • Introduction To CHOPs id• Inverse Curve • Inverse Kin • Join • Joystick • Keyboard In • Keyframe • Kinect • Lag • Leap Motion • Leuze ROD4 • LFO • Limit • Logic • Lookup • LTC In • LTC Out • Math • Merge • MIDI In • MIDI In Map • MIDI Out • Mouse In • Mouse Out • NatNet In • Noise • Null • Object • Oculus Audio • Oculus Rift • OpenVR • OSC In • OSC Out • Out • Override • Panel • Parameter • Pattern • Perform • Pipe In • Pipe Out • PosiStageNet • Pulse • RealSense • Record • Rename • Render Pick • Reorder • Replace • Resample • S Curve • Scan • Script • Select • Sequencer • Serial • Shared Mem In • Shared Mem Out • Shift • Shuffle • Slope • SOP to • Sort • Speed • Splice • Spring • Stretch • Switch • Sync In • Sync Out • Tablet • Time Slice • Timeline • Timer • TOP to • Touch In • Touch Out • Trail • Transform • Trigger • Trim • Warp • Wave

An Operator Family which operate on Channels (a series of numbers) which are used for animation, audio, mathematics, simulation, logic, UI construction, and many other applications.

To re-compute the output data of the Operators. An operator cooks when (1) its inputs change, (2) its Parameters change, (3) when the timeline moves forward in some cases, or (4) Scripting commands are run on the node. When the operator is a Gadget, it also cooks when a user interacts with it. When an operator cooks, it usually causes operators connected to its output to re-cook. When TouchDesigner draws the screen, it re-cooks all the necessary operators in all Networks, contributing to a frame's total "cook time".

The Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.

A Time Slice is the time between the last cook frame and the current cook frame. In CHOPs it is a set of short channels that only contain the CHOP channels' samples between the last and the current cook frame.

Mode where the network editing window is not open, your performance interface window(s) is open and you are running your application as fast as possible. See Designer Mode.

Strictly refers to a window in Microsoft Windows. User-created windows are made with Panels inside Window Components, aside from the TouchDesigner editor window and its dialogs.

A parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator.

samples-per-second of a CHOP. Each CHOP in your network has a sample rate, whether it is used or not. The overall timeline has a "frame rate", which is the number of animation frames per second, generally your monitor display frequency.

Exporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.

An Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a command Script, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.

The location of an operator within the TouchDesigner environment, for example, /geo1/torus1, a node called torus1 in a component called geo1. The path / is called Root. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.

Parameters in TouchDesigner are an operator's settings (numbers, menus, flags, strings, paths) which the user can alter. Parameters for any operator can be opened by right-clicking on the operator and selecting "Parameters..." A currently selected operator's parameters can be viewed in a Network Editor by pressing the keyboard shortcut 'p'.

TouchDesigner is a hierarchy of components. "root" is the top-most network in the hierarchy. The Path is simply /. A typical path is /project1/moviein1.