Difference between revisions of "Operator Family"

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{{Glossary
 
{{Glossary
|Title=Operator Family
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|Title=Operator Family, Family
|Short=DESCRIPTION
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|Short=The Operator Families are [[TOP]]s, [[CHOP]]s, [[SOP]]s, [[MAT]]s (Materials), [[DAT]]s (data operators) and [[Component]]s (Panel Gadgets and Objects).
 
|Long=
 
|Long=
 
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There are six '''Families''' of [[Operators]]. Of the six families, five are basic operator families and one is the [[Component]] family which can further contain networks of operators. Components containing components form the TouchDesigner hierarchy and give rise to the operator [[Path]]s.  
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There are six '''Families''' of [[Operator|Operators]]. Of the six families, five are basic operator families and one is the [[Component]] family which can further contain networks of operators. Components containing components form the TouchDesigner hierarchy and give rise to the operator [[Network Path|Path]]s.  
  
 
* '''[[Component|COMPs - Components]]''' - Object components (3D objects), Panel components (2D UI gadgets), and miscellaneous components. Components contain other operators.
 
* '''[[Component|COMPs - Components]]''' - Object components (3D objects), Panel components (2D UI gadgets), and miscellaneous components. Components contain other operators.

Latest revision as of 01:46, 1 June 2018


There are six Families of Operators. Of the six families, five are basic operator families and one is the Component family which can further contain networks of operators. Components containing components form the TouchDesigner hierarchy and give rise to the operator Paths.

Within each operator family, "generator" operators have 0 inputs and create data, and "filter" operators have 1 or more input and filter data.

Each operator family is a unique color. Only operators of the same family (color) can be Wired together. Many operators have parameters that are references to operators in other families: Links. Also Exporting flows numeric data from CHOPs to all operators.

Nodes088.png

The component types that are used to render 3D scenes: Geometry Component contain the 3D shapes to render, plus Camera, Light, Ambient Light, Null, Bone, Handle and other component types.