Difference between revisions of "Noise SOP"
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|Parname=period | |Parname=period | ||
|Parsummary=The approximate separation between peaks of a noise cycle. It is expressed in Units. Increasing the period stretches the noise pattern out. | |Parsummary=The approximate separation between peaks of a noise cycle. It is expressed in Units. Increasing the period stretches the noise pattern out. | ||
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+ | <!--TDparStart--><span class="tipTextSOP">Period</span> is the opposite of frequency. If the period is 2 seconds, the base frequency is 0.5 cycles per second, or 0.5Hz for short. Hz refers to Hertz, the electrical and audio engineer of the 19th century, not the car guy. | ||
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+ | If the <span class="tipTextSOP">Type</span> is set to <span class="tipTextSOP">Random</span>, setting this to zero will produce completely random noise. Otherwise, the period should be greater than zero. | ||
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|OPfamily=SOP | |OPfamily=SOP | ||
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Revision as of 14:09, 13 September 2017
- Invalid title: ""
Summary[edit]
The Noise SOP displaces geometry points using noise patterns. It uses the same math as the Noise CHOP.
Parameters - Page
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Parameters - Page
Template:ParMenu Template:ParMenu Template:ParFloat Template:ParFloat Template:ParFloat Template:ParFloat
TouchDesigner Build:
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An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.