Difference between revisions of "Noise SOP"
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|Itemname=sparse | |Itemname=sparse | ||
|Parname=type | |Parname=type | ||
− | |Itemsummary= | + | |Itemsummary=Produces high quality, continuous noise based on Sparse Convolution. |
|OPfamily=SOP | |OPfamily=SOP | ||
}} | }} | ||
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|Itemname=hermite | |Itemname=hermite | ||
|Parname=type | |Parname=type | ||
− | |Itemsummary= | + | |Itemsummary=Quicker than Sparse, but produces lower quality noise. |
|OPfamily=SOP | |OPfamily=SOP | ||
}} | }} | ||
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|Itemname=harmonic | |Itemname=harmonic | ||
|Parname=type | |Parname=type | ||
− | |Itemsummary= | + | |Itemsummary=Sparse noise with the ability to control the frequency step of the harmonics. Takes the longest to compute. |
|OPfamily=SOP | |OPfamily=SOP | ||
}} | }} |
Revision as of 14:06, 13 September 2017
- Invalid title: ""
Summary[edit]
The Noise SOP displaces geometry points using noise patterns. It uses the same math as the Noise CHOP.
Parameters - Page
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Parameters - Page
Template:ParMenu Template:ParMenu Template:ParFloat Template:ParFloat Template:ParFloat Template:ParFloat
TouchDesigner Build:
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An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.