Difference between revisions of "Noise SOP"

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|Pagename=Transform
 
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|Pagesummary=The <span class="tipTextSOP">Translate</span>, <span class="tipTextSOP">Rotate</span>, <span class="tipTextSOP">Scale</span> and <span class="tipTextSOP">Pivot</span> parameters let you sample in a different part of the 3D noise space. Imagine a different noise value for every XYZ point in space. Normally, the Noise SOP samples the noise space from (0,0,0) along the X-axis in steps of 2/period.<!--TDparEnd-->
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By changing the transform, you are translating, rotating and scaling the line along which the Noise SOPs samples the noise space. A slight Y-rotation is like walking in a straight path in the mountains, recording your altitude along the way, then re-starting from the same initial location, walking in a slightly different direction. Your altitude starts off being similar but then diverges.
 
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Revision as of 14:15, 13 September 2017

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Summary
[edit]

The Noise SOP displaces geometry points using noise patterns. It uses the same math as the Noise CHOP.

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Parameters - Page

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Parameters - Page

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TouchDesigner Build:

SOPs
Add • Experimental:Add • Alembic • Align • Arm • Attribute Create • Attribute • Experimental:Attribute • Basis • Blend • Experimental:Blend • Bone Group • Boolean • Box • Bridge • Cache • Cap • Capture Region • Capture • Carve • CHOP to • Circle • Clay • Clip • Convert • Copy • Experimental:Copy • CPlusPlus • Creep • Curveclay • Curvesect • DAT to • Deform • Delete • Divide • Extrude • Facet • File In • Fillet • Fit • Font • Force • Fractal • Grid • Group • Hole • Import Select • In • Introduction To SOPs id • Inverse Curve • Iso Surface • Join • Joint • Kinect • Lattice • Limit • Experimental:Limit • Line • Line Thick • LOD • LSystem • Magnet • Material • Merge • Metaball • Model • Noise • Null • Object Merge • Experimental:Object Merge • Oculus Rift • OpenVR • Out • Particle • Point • Experimental:Point • Polyloft • Experimental:Polyloft • Polypatch • Polyreduce • Polyspline • Polystitch • Primitive • Experimental:Primitive • Profile • Project • Rails • Experimental:Raster • Ray • Rectangle • Refine • Resample • Revolve • Script • Select • Sequence Blend • Skin • Sort • Sphere • Spring • Sprite • Stitch • Subdivide • Superquad • Surfsect • Sweep • Switch • Text • Texture • Torus • Trace • Trail • Transform • Trim • Tristrip • Tube • Twist • Vertex • Experimental:Vertex • Wireframe • ZED

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.