Difference between revisions of "Noise SOP"

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|Pagename=Transform
 
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|OPfamily=SOP
 
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|Pagesummary=The <span class="tipTextSOP">Translate</span>, <span class="tipTextSOP">Rotate</span>, <span class="tipTextSOP">Scale</span> and <span class="tipTextSOP">Pivot</span> parameters let you sample in a different part of the 3D noise space. Imagine a different noise value for every XYZ point in space. Normally, the Noise SOP samples the noise space from (0,0,0) along the X-axis in steps of 2/period.<!--TDparEnd-->
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|Pagesummary=The <span class="tipTextSOP">Translate</span>, <span class="tipTextSOP">Rotate</span>, <span class="tipTextSOP">Scale</span> and <span class="tipTextSOP">Pivot</span> parameters let you sample in a different part of the 3D noise space. Imagine a different noise value for every XYZ point in space. Normally, the Noise SOP samples the noise space from (0,0,0) along the X-axis in steps of 2/period.
 
 
 
By changing the transform, you are translating, rotating and scaling the line along which the Noise SOPs samples the noise space. A slight Y-rotation is like walking in a straight path in the mountains, recording your altitude along the way, then re-starting from the same initial location, walking in a slightly different direction. Your altitude starts off being similar but then diverges.
 
By changing the transform, you are translating, rotating and scaling the line along which the Noise SOPs samples the noise space. A slight Y-rotation is like walking in a straight path in the mountains, recording your altitude along the way, then re-starting from the same initial location, walking in a slightly different direction. Your altitude starts off being similar but then diverges.

Revision as of 14:15, 13 September 2017

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Summary
[edit]

The Noise SOP displaces geometry points using noise patterns. It uses the same math as the Noise CHOP.

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Parameters - Page

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Parameters - Page

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TouchDesigner Build:

SOPs
Add • Alembic • Align • Arm • Attribute Create • Attribute • Basis • Blend • Bone Group • Boolean • Box • Bridge • Cache • Cap • Capture Region • Capture • Carve • CHOP to • Circle • Clay • Clip • Convert • Copy • CPlusPlus • Creep • Curveclay • Curvesect • DAT to • Deform • Delete • Divide • Extrude • Facet • File In • Fillet • Fit • Font • Force • Fractal • Grid • Group • Hole • Import Select • In • Introduction To SOPs id • Inverse Curve • Iso Surface • Join • Joint • Kinect • Lattice • Limit • Line • Line Thick • LOD • LSystem • Magnet • Material • Merge • Metaball • Model • Noise • Null • Object Merge • Oculus Rift • OpenVR • Out • Particle • Point • Polyloft • Polypatch • Polyreduce • Polyspline • Polystitch • Primitive • Profile • Project • Rails • Experimental:Raster • Ray • Rectangle • Refine • Resample • Revolve • Script • Select • Sequence Blend • Skin • Sort • Sphere • Spring • Sprite • Stitch • Subdivide • Superquad • Surfsect • Sweep • Switch • Text • Texture • Torus • Trace • Trail • Transform • Trim • Tristrip • Tube • Twist • Vertex • Wireframe • ZED

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.