Difference between revisions of "Noise SOP"

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|Parlabel=Harmonics
 
|Parlabel=Harmonics
 
|Parname=harmon
 
|Parname=harmon
|Parsummary=
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|Parsummary=The number of higher frequency components to layer on top of the base frequency. The higher this number, the bumpier the noise will be (as long as roughness is not set to zero). 0 <span class="tipTextSOP">Harmonics </span>give the base shape.
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<!--TDparStart--><span class="tipTextSOP">Harmonics</span> with a base frequency of 0.1Hz will by default produce harmonics at 0.2Hz, 0.4Hz, 0.8Hz, etc. (up to the number of harmonics specified by the <span class="tipTextSOP">Harmonics</span> parameter).
 
|OPfamily=SOP
 
|OPfamily=SOP
 
}}
 
}}

Revision as of 14:10, 13 September 2017

  • Invalid title: ""

Summary
[edit]

The Noise SOP displaces geometry points using noise patterns. It uses the same math as the Noise CHOP.

PythonIcon.png[[{{{opClass}}}]]


Parameters - Page

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Parameters - Page

Template:ParMenu Template:ParMenu Template:ParFloat Template:ParFloat Template:ParFloat Template:ParFloat

TouchDesigner Build:

SOPs
Add • Alembic • Align • Arm • Attribute Create • Attribute • Basis • Blend • Bone Group • Boolean • Box • Bridge • Cache • Cap • Capture Region • Capture • Carve • CHOP to • Circle • Clay • Clip • Convert • Copy • CPlusPlus • Creep • Curveclay • Curvesect • DAT to • Deform • Delete • Divide • Extrude • Facet • File In • Fillet • Fit • Font • Force • Fractal • Grid • Group • Hole • Import Select • In • Introduction To SOPs id • Inverse Curve • Iso Surface • Join • Joint • Kinect • Lattice • Limit • Line • Line Thick • LOD • LSystem • Magnet • Material • Merge • Metaball • Model • Noise • Null • Object Merge • Oculus Rift • OpenVR • Out • Particle • Point • Polyloft • Polypatch • Polyreduce • Polyspline • Polystitch • Primitive • Profile • Project • Rails • Experimental:Raster • Ray • Rectangle • Refine • Resample • Revolve • Script • Select • Sequence Blend • Skin • Sort • Sphere • Spring • Sprite • Stitch • Subdivide • Superquad • Surfsect • Sweep • Switch • Text • Texture • Torus • Trace • Trail • Transform • Trim • Tristrip • Tube • Twist • Vertex • Wireframe • ZED

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.