Difference between revisions of "Noise SOP"

From TouchDesigner Documentation
Jump to: navigation, search
(TD Editor)
(TD Editor)
Line 138: Line 138:
 
|Parname=period
 
|Parname=period
 
|Parsummary=The approximate separation between peaks of a noise cycle. It is expressed in Units. Increasing the period stretches the noise pattern out.
 
|Parsummary=The approximate separation between peaks of a noise cycle. It is expressed in Units. Increasing the period stretches the noise pattern out.
 +
 +
<!--TDparStart--><span class="tipTextSOP">Period</span> is the opposite of frequency. If the period is 2 seconds, the base frequency is 0.5 cycles per second, or 0.5Hz for short. Hz refers to Hertz, the electrical and audio engineer of the 19th century, not the car guy.
 +
 +
If the <span class="tipTextSOP">Type</span> is set to <span class="tipTextSOP">Random</span>, setting this to zero will produce completely random noise. Otherwise, the period should be greater than zero.
 +
 
|OPfamily=SOP
 
|OPfamily=SOP
 
}}
 
}}

Revision as of 14:09, 13 September 2017

  • Invalid title: ""

Summary
[edit]

The Noise SOP displaces geometry points using noise patterns. It uses the same math as the Noise CHOP.

PythonIcon.png[[{{{opClass}}}]]


Parameters - Page

Template:ParMiniMenu Template:ParMenu Template:ParMenu Template:ParFloat Template:ParFloat Template:ParInteger Template:ParFloat Template:ParFloat Template:ParFloat Template:ParInteger Template:ParFloat Template:ParToggle


Parameters - Page

Template:ParMenu Template:ParMenu Template:ParFloat Template:ParFloat Template:ParFloat Template:ParFloat

TouchDesigner Build:

SOPs
Add • Alembic • Align • Arm • Attribute Create • Attribute • Basis • Blend • Bone Group • Boolean • Box • Bridge • Cache • Cap • Capture Region • Capture • Carve • CHOP to • Circle • Clay • Clip • Convert • Copy • CPlusPlus • Creep • Curveclay • Curvesect • DAT to • Deform • Delete • Divide • Extrude • Facet • File In • Fillet • Fit • Font • Force • Fractal • Grid • Group • Hole • Import Select • In • Introduction To SOPs id • Inverse Curve • Iso Surface • Join • Joint • Kinect • Lattice • Limit • Line • Line Thick • LOD • LSystem • Magnet • Material • Merge • Metaball • Model • Noise • Null • Object Merge • Oculus Rift • OpenVR • Out • Particle • Point • Polyloft • Polypatch • Polyreduce • Polyspline • Polystitch • Primitive • Profile • Project • Rails • Experimental:Raster • Ray • Rectangle • Refine • Resample • Revolve • Script • Select • Sequence Blend • Skin • Sort • Sphere • Spring • Sprite • Stitch • Subdivide • Superquad • Surfsect • Sweep • Switch • Text • Texture • Torus • Trace • Trail • Transform • Trim • Tristrip • Tube • Twist • Vertex • Wireframe • ZED

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.