Difference between revisions of "Noise SOP"
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|Itemname=pos | |Itemname=pos | ||
|Parname=attribute | |Parname=attribute | ||
− | |Itemsummary= | + | |Itemsummary=Noise is applied in the direction of the point normal. If no normal is specified, a normal is computed. |
|OPfamily=SOP | |OPfamily=SOP | ||
}} | }} | ||
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|Parlabel=Attribute | |Parlabel=Attribute | ||
|Parname=attribute | |Parname=attribute | ||
− | |Parsummary= | + | |Parsummary=This menu sets which attribute of the geometry the Noise SOP acts on. |
|OPfamily=SOP | |OPfamily=SOP | ||
}} | }} |
Revision as of 14:04, 13 September 2017
- Invalid title: ""
Summary[edit]
The Noise SOP displaces geometry points using noise patterns. It uses the same math as the Noise CHOP.
Parameters - Page
Template:ParMiniMenu Template:ParMenu Template:ParMenu Template:ParFloat Template:ParFloat Template:ParInteger Template:ParFloat Template:ParFloat Template:ParFloat Template:ParInteger Template:ParFloat Template:ParToggle
Parameters - Page
Template:ParMenu Template:ParMenu Template:ParFloat Template:ParFloat Template:ParFloat Template:ParFloat
TouchDesigner Build:
SOPs |
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An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.