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Differences with TouchDesigner on macOS

  • In most cases where one would use the "ctrl" modifier key on Windows, macOS uses the "cmd" key.
  • Common main menu items and macOS system wide shortcuts are respected where possible. For example, the location and keyboard shortcut for TouchDesigner Preferences... is 'macOS-like'.
  • The scroll wheel actions are inverted compared to Windows (by default), but this can be set in macOS with System Preferences > Mouse > Scroll Direction: Natural
  • TouchPlayer is distributed using a separate installer on macOS. Scroll down after following this link Download macOS TouchPlayer
  • CodeMeter Runtime for USB Licensing Dongles is a separate installer on macOS. Download it here Download macOS CodeMeter
  • You can run multiple builds of TouchDesigner easily on macOS by simply putting the TouchDesigner application in a different folder or by renaming the file (so it doesn't overwrite the existing build).

Limitations and Known Issues

  • Operators not functioning yet but in the works.
    • Shared Mem OPs
    • SVG TOP
    • Web Render TOP
  • Text TOP - Only renders text in Bitmap mode for now.
  • Line Width parameter in Materials (MATs) has no effect.
  • DMX Out CHOP - ENTTEC USB Pro not connecting automatically. For now work around is entering this command in the Terminal.
sudo kextunload -b
  • Multiple Instances - You can only launch 1 TouchDesigner process at a time.
    • You can launch a second TD process from inside a TD process using ui.viewFile() from the UI Class.

  • Geometry COMP - Texture Instancing is not currently supported by Apple's OpenGL drivers.
  • 3D Viewers and SOP Modeler
    • Selection of geometry not working
    • SOP Modeler not working yet
  • Palette
    • SymbolPicker doesn't render
  • Operators that are not supported on macOS.
    • Kinect OPs
    • RealSense CHOP
    • DirectX TOPs
    • Oculus Rift OPs
    • OpenVR OPs
    • Scalable Display TOP
    • NatNet CHOP

Crash logs

You can find the crash reports via ​Applications->Utilities->Console. The Crash reports will be under User Reports and named TouchDesigner099_date-xxx.crash.

An Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.

An Operator Family which operate on Channels (a series of numbers) which are used for animation, audio, mathematics, simulation, logic, UI construction, and many other applications.

TOuch Environment file, the file type used by TouchDesigner to save your project.

An Operator Family that contains its own Network inside. There are twelve 3D Object Component and eight 2D Panel Component types. See also Path.

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.

A built-in panel in TouchDesigner that contains a library of components and media that can be dragged-dropped into a TouchDesigner network.