Difference between revisions of "LOD SOP"

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(LOD SOP Auto Create)
(TD Editor)
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{{Summary
{{Summary|OPfamily=SOP|OPtype=lod|OPlabel=LOD|OPlicense=Non-Commercial|OPclass=lodSOP_Class|OPfilter=True
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|OPclass=lodSOP_Class
 
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|OPtype=lod
|short=
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|OPlicense=Non-Commercial
 
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|OPlabel=LOD
|long=
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|long=The LOD SOP is unusual in so far as it does not actually alter any geometry. Instead it builds a level of detail cache for the input object. The cache to be drawn is based upon the distance to the camera. Thus, a complicated object will be drawn with a lower level of detail when it is farther away.
 
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}}
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The second input is the '''Rest Geometry'''. If provided, this is the geometry wich will be used to do the (expensive) polygon reduction, and only the points of the left input will be used.
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|OPfilter=True
{{ParFloat|OPfamily=SOP|OPtype=lod|Parname=steppercent|Parlabel=Step %|Parorder=0
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|OPfamily=SOP
 
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|short=The LOD SOP is unusual in so far as it does not actually alter any geometry.
|Parsummary=
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}}
 
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{{ParFloat
}}
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|OPtype=lod
{{ParFloat|OPfamily=SOP|OPtype=lod|Parname=distance|Parlabel=Dist. Threshhold|Parorder=1
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|Parorder=0
 
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|Parlabel=Step %
|Parsummary=
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|Parname=steppercent
 
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|Parsummary=
}}
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|OPfamily=SOP
{{ParFloat|OPfamily=SOP|OPtype=lod|Parname=minpercent|Parlabel=Minimum %|Parorder=2
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}}
 
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{{ParFloat
|Parsummary=
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|OPtype=lod
 
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|Parorder=1
}}
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|Parlabel=Dist. Threshhold
{{ParFloat|OPfamily=SOP|OPtype=lod|Parname=borderweight|Parlabel=Stiffen Border|Parorder=3
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|Parname=distance
 
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|Parsummary=
|Parsummary=
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|OPfamily=SOP
 
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}}
}}
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{{ParFloat
{{ParFloat|OPfamily=SOP|OPtype=lod|Parname=lengthweight|Parlabel=Equalize Edges|Parorder=4
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|OPtype=lod
 
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|Parorder=2
|Parsummary=
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|Parlabel=Minimum %
 
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|Parname=minpercent
}}
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|Parsummary=
{{ParToggle|OPfamily=SOP|OPtype=lod|Parname=triangulate|Parlabel=Pre-Triangulate|Parorder=5
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|OPfamily=SOP
 
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}}
|Parsummary=
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{{ParFloat
 
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|OPtype=lod
}}
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|Parorder=3
{{ParToggle|OPfamily=SOP|OPtype=lod|Parname=tstrips|Parlabel=Optimize Rendering|Parorder=6
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|Parlabel=Stiffen Border
 
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|Parname=borderweight
|Parsummary=
+
|Parsummary=
 
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|OPfamily=SOP
}}
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}}
{{ParToggle|OPfamily=SOP|OPtype=lod|Parname=polysonly|Parlabel=Only Affect Polygons|Parorder=7
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{{ParFloat
 
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|OPtype=lod
|Parsummary=
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|Parorder=4
 
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|Parlabel=Equalize Edges
}}
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|Parname=lengthweight
{{History}}
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|Parsummary=
{{SOPNavBox|OPfamily=SOP}}
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|OPfamily=SOP
{{#invoke:Category|list|SOPs}}
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}}
 +
{{ParToggle
 +
|OPtype=lod
 +
|Parorder=5
 +
|Parlabel=Pre-Triangulate
 +
|Parname=triangulate
 +
|Parsummary=
 +
|OPfamily=SOP
 +
}}
 +
{{ParToggle
 +
|OPtype=lod
 +
|Parorder=6
 +
|Parlabel=Optimize Rendering
 +
|Parname=tstrips
 +
|Parsummary=
 +
|OPfamily=SOP
 +
}}
 +
{{ParToggle
 +
|OPtype=lod
 +
|Parorder=7
 +
|Parlabel=Only Affect Polygons
 +
|Parname=polysonly
 +
|Parsummary=
 +
|OPfamily=SOP
 +
}}
 +
{{History
 +
}}
 +
{{SOPNavBox
 +
|OPfamily=SOP
 +
}}
 +
{{#invoke:Category
 +
|list|SOPs}}

Revision as of 11:51, 13 September 2017

  • Invalid title: ""

Summary
[edit]

The LOD SOP is unusual in so far as it does not actually alter any geometry. Instead it builds a level of detail cache for the input object. The cache to be drawn is based upon the distance to the camera. Thus, a complicated object will be drawn with a lower level of detail when it is farther away.

The second input is the Rest Geometry. If provided, this is the geometry wich will be used to do the (expensive) polygon reduction, and only the points of the left input will be used.

PythonIcon.png[[{{{opClass}}}]]

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