Difference between revisions of "LOD SOP"

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|short=The LOD SOP is unusual in so far as it does not actually alter any geometry.
 
|short=The LOD SOP is unusual in so far as it does not actually alter any geometry.
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|Parsummary=If this is enabled, only the polygonal portion of the model will be displayed at lower levels of detail. Otherwise, all types of surfaces are affected by the distance to the camera.
 
|Parsummary=If this is enabled, only the polygonal portion of the model will be displayed at lower levels of detail. Otherwise, all types of surfaces are affected by the distance to the camera.
 
|OPfamily=SOP
 
|OPfamily=SOP
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Revision as of 12:17, 21 September 2018

  • Invalid title: ""

Summary
[edit]

The LOD SOP is unusual in so far as it does not actually alter any geometry. Instead it builds a level of detail cache for the input object. The cache to be drawn is based upon the distance to the camera. Thus, a complicated object will be drawn with a lower level of detail when it is farther away.

The second input is the Rest Geometry. If provided, this is the geometry wich will be used to do the (expensive) polygon reduction, and only the points of the left input will be used.

PythonIcon.png[[{{{opClass}}}]]


Parameters - Page

Template:ParFloat Template:ParFloat Template:ParFloat Template:ParFloat Template:ParFloat Template:ParToggle Template:ParToggle Template:ParToggle

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