Difference between revisions of "Kinect SOP"

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(Kinect SOP Auto Create)
(TD Editor)
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{{Summary
{{Summary|OPfamily=SOP|OPtype=kinect|OPlabel=Kinect|OPlicense=Non-Commercial|OPclass=kinectSOP_Class|OPfilter=False
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|OPclass=kinectSOP_Class
 
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|OPtype=kinect
|short=
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|OPlicense=Non-Commercial
 
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|OPlabel=Kinect
|long=
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|long=The Kinect SOP uses the Kinect v1 sensor to scan and create geometry.
 
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|OPfilter=False
}}
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|OPfamily=SOP
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|short=The Kinect SOP uses the Kinect v1 sensor to scan and create geometry.
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}}
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{{ParMenu
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|OPtype=kinect
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|Parorder=0
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|Paritems=
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{{Menuitem
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|Itemlabel=Version 1
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|Itemname=version1
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|Parname=hwversion
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|Itemsummary=
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|OPfamily=SOP
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}}
 
 
{{ParMenu|OPfamily=SOP|OPtype=kinect|Parname=hwversion|Parlabel=Hardware Version|Parorder=0
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|Parlabel=Hardware Version
 
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|Parname=hwversion
|Parsummary=
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|Parsummary=
 
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|OPfamily=SOP
|Paritems=
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}}
 
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{{ParDynamicMenu
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|OPtype=kinect
{{Menuitem|Itemlabel=Version 1|Itemname=version1|OPfamily=SOP|Parname=hwversion
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|Parorder=1
 
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|Paritems=
|Itemsummary=
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|Parlabel=Sensor
 
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|Parname=sensor
}}
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|Parsummary=
 
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|OPfamily=SOP
}}
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}}
{{ParDynamicMenu|OPfamily=SOP|OPtype=kinect|Parname=sensor|Parlabel=Sensor|Parorder=1
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{{ParMenu
 
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|OPtype=kinect
|Parsummary=
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|Parorder=2
 
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|Paritems=
|Paritems=
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{{Menuitem
 
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|Itemlabel=Full
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|Itemname=full
 
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|Parname=skeleton
}}
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|Itemsummary=
{{ParMenu|OPfamily=SOP|OPtype=kinect|Parname=skeleton|Parlabel=Skeleton|Parorder=2
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|OPfamily=SOP
 
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}}
|Parsummary=
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{{Menuitem
 
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|Itemlabel=Seated
|Paritems=
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|Itemname=seated
 
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|Parname=skeleton
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|Itemsummary=
{{Menuitem|Itemlabel=Full|Itemname=full|OPfamily=SOP|Parname=skeleton
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|OPfamily=SOP
 
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}}
|Itemsummary=
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|Parlabel=Skeleton
}}
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|Parname=skeleton
{{Menuitem|Itemlabel=Seated|Itemname=seated|OPfamily=SOP|Parname=skeleton
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|Parsummary=
 
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|OPfamily=SOP
|Itemsummary=
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}}
 
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{{ParToggle
}}
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|OPtype=kinect
 
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|Parorder=3
}}
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|Parlabel=Near Depth Mode
{{ParToggle|OPfamily=SOP|OPtype=kinect|Parname=neardepthmode|Parlabel=Near Depth Mode|Parorder=3
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|Parname=neardepthmode
 
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|Parsummary=
|Parsummary=
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|OPfamily=SOP
 
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}}
}}
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{{ParToggle
{{ParToggle|OPfamily=SOP|OPtype=kinect|Parname=normals|Parlabel=Compute Normals|Parorder=4
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|OPtype=kinect
 
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|Parorder=4
|Parsummary=
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|Parlabel=Compute Normals
 
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|Parname=normals
}}
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|Parsummary=
{{History}}
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|OPfamily=SOP
{{SOPNavBox|OPfamily=SOP}}
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}}
{{#invoke:Category|list|SOPs}}
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{{History
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}}
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{{SOPNavBox
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|OPfamily=SOP
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}}
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{{#invoke:Category
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|list|SOPs}}

Revision as of 11:48, 13 September 2017

  • Invalid title: ""

Summary
[edit]

The Kinect SOP uses the Kinect v1 sensor to scan and create geometry.

PythonIcon.png[[{{{opClass}}}]]

Contents

Template:ParMenu Template:ParDynamicMenu Template:ParMenu Template:ParToggle Template:ParToggle TouchDesigner Build:

SOPs
Add • Alembic • Align • Arm • Attribute Create • Attribute • Basis • Blend • Bone Group • Boolean • Box • Bridge • Cache • Cap • Capture Region • Capture • Carve • CHOP to • Circle • Clay • Clip • Convert • Copy • CPlusPlus • Creep • Curveclay • Curvesect • DAT to • Deform • Delete • Divide • Extrude • Facet • File In • Fillet • Fit • Font • Force • Fractal • Grid • Group • Hole • Import Select • In • Introduction To SOPs id • Inverse Curve • Iso Surface • Join • Joint • Kinect • Lattice • Limit • Line • Line Thick • LOD • LSystem • Magnet • Material • Merge • Metaball • Model • Noise • Null • Object Merge • Oculus Rift • OpenVR • Out • Particle • Point • Polyloft • Polypatch • Polyreduce • Polyspline • Polystitch • Primitive • Profile • Project • Rails • Raster • Ray • Rectangle • Refine • Resample • Revolve • Script • Select • Sequence Blend • Skin • Sort • Sphere • Spring • Sprite • Stitch • Subdivide • Superquad • Surfsect • Sweep • Switch • Text • Texture • Torus • Trace • Trail • Transform • Trim • Tristrip • Tube • Twist • Vertex • Wireframe • ZED

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.