Difference between revisions of "Kinect SOP"

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(Kinect SOP Auto Create)
(cleaning)
(Tag: 2018.28070)
 
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{{Summary
{{Summary|OPfamily=SOP|OPtype=kinect|OPlabel=Kinect|OPlicense=Non-Commercial|OPclass=kinectSOP_Class|OPfilter=False
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|opClass=kinectSOP_Class
 
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|opType=kinect
|short=
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|opLicense=Non-Commercial
 
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|opLabel=Kinect
|long=
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|long=The Kinect SOP uses the Kinect v1 sensor to scan and create geometry.
 
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|opFilter=False
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|opFamily=SOP
 +
|short=The Kinect SOP uses the Kinect v1 sensor to scan and create geometry.
 
}}
 
}}
 +
{{ParameterPage
 +
|pageName=
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|opFamily=SOP
 +
|pageSummary=
 +
|items=
 +
{{Parameter|opType=kinect
 +
|parOrder=0
 +
|parItems=
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{{ParameterItem|itemLabel=Version 1
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|itemName=version1
 +
|parName=hwversion
 +
|itemSummary=
 +
|opFamily=SOP
 +
}}
 
 
{{ParMenu|OPfamily=SOP|OPtype=kinect|Parname=hwversion|Parlabel=Hardware Version|Parorder=0
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|parLabel=Hardware Version
 
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|parName=hwversion
|Parsummary=
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|parSummary=Only Kinect v1 sensors supported at this time.
 
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|opFamily=SOP
|Paritems=
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|parType=
 
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|parReadOnly=
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}}
{{Menuitem|Itemlabel=Version 1|Itemname=version1|OPfamily=SOP|Parname=hwversion
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{{Parameter|opType=kinect
 
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|parOrder=1
|Itemsummary=
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|parItems=
 
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|parLabel=Sensor
}}
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|parName=sensor
 
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|parSummary=Selects which Kinect sensor to use. Only available when using Kinect v1.
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|opFamily=SOP
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|parType=
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|parReadOnly=
 +
}}
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{{Parameter|opType=kinect
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|parOrder=2
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|parItems=
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{{ParameterItem|itemLabel=Full
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|itemName=full
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|parName=skeleton
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|itemSummary=
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|opFamily=SOP
 +
}}<!--
 +
-->{{ParameterItem|itemLabel=Seated
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|itemName=seated
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|parName=skeleton
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|itemSummary=
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|opFamily=SOP
 +
}}
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 +
|parLabel=Skeleton
 +
|parName=skeleton
 +
|parSummary=Only used for Kinect 1 devices. Specify whether to track full skeleton or seated skeleton.
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|opFamily=SOP
 +
|parType=
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|parReadOnly=
 +
}}
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{{Parameter|opType=kinect
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|parOrder=3
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|parLabel=Near Depth Mode
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|parName=neardepthmode
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|parSummary=Only used for Kinect 1 devices. Enables near mode which allows camera to see objects as close as 40cm to the camera (instead of the default 80cm).
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|opFamily=SOP
 +
|parType=
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|parReadOnly=
 +
|parItems=
 +
}}
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{{Parameter|opType=kinect
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|parOrder=4
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|parLabel=Compute Normals
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|parName=normals
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|parSummary=Creates normals on the geometry.
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|opFamily=SOP
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|parType=
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|parReadOnly=
 +
|parItems=
 
}}
 
}}
{{ParDynamicMenu|OPfamily=SOP|OPtype=kinect|Parname=sensor|Parlabel=Sensor|Parorder=1
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}}
 
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{{History
|Parsummary=
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}}
 
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{{SOPNavBox
|Paritems=
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|opFamily=SOP
 
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}}
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{{#invoke:Category
 
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|list|SOPs}}
}}
 
{{ParMenu|OPfamily=SOP|OPtype=kinect|Parname=skeleton|Parlabel=Skeleton|Parorder=2
 
 
 
|Parsummary=
 
 
 
|Paritems=
 
 
 
 
{{Menuitem|Itemlabel=Full|Itemname=full|OPfamily=SOP|Parname=skeleton
 
 
 
|Itemsummary=
 
 
 
}}
 
{{Menuitem|Itemlabel=Seated|Itemname=seated|OPfamily=SOP|Parname=skeleton
 
 
 
|Itemsummary=
 
 
 
}}
 
 
 
}}
 
{{ParToggle|OPfamily=SOP|OPtype=kinect|Parname=neardepthmode|Parlabel=Near Depth Mode|Parorder=3
 
 
 
|Parsummary=
 
 
 
}}
 
{{ParToggle|OPfamily=SOP|OPtype=kinect|Parname=normals|Parlabel=Compute Normals|Parorder=4
 
 
 
|Parsummary=
 
 
 
}}
 
{{History}}
 
{{SOPNavBox|OPfamily=SOP}}
 
{{#invoke:Category|list|SOPs}}
 

Latest revision as of 18:55, 24 January 2019

Summary
[edit]

The Kinect SOP uses the Kinect v1 sensor to scan and create geometry.

PythonIcon.pngkinectSOP_Class


Parameters - Page

Hardware Version hwversion - - Only Kinect v1 sensors supported at this time.

  • Version 1 version1 -

Sensor sensor - Selects which Kinect sensor to use. Only available when using Kinect v1.  

Skeleton skeleton - - Only used for Kinect 1 devices. Specify whether to track full skeleton or seated skeleton.

  • Full full -
  • Seated seated -

Near Depth Mode neardepthmode - Only used for Kinect 1 devices. Enables near mode which allows camera to see objects as close as 40cm to the camera (instead of the default 80cm).  

Compute Normals normals - Creates normals on the geometry.  

TouchDesigner Build:

SOPs
Add • Alembic • Align • Arm • Attribute Create • Attribute • Basis • Blend • Bone Group • Boolean • Box • Bridge • Cache • Cap • Capture Region • Capture • Carve • CHOP to • Circle • Clay • Clip • Convert • Copy • CPlusPlus • Creep • Curveclay • Curvesect • DAT to • Deform • Delete • Divide • Extrude • Facet • File In • Fillet • Fit • Font • Force • Fractal • Grid • Group • Hole • Import Select • In • Introduction To SOPs id • Inverse Curve • Iso Surface • Join • Joint • Kinect • Lattice • Limit • Line • Line Thick • LOD • LSystem • Magnet • Material • Merge • Metaball • Model • Noise • Null • Object Merge • Oculus Rift • OpenVR • Out • Particle • Point • Polyloft • Polypatch • Polyreduce • Polyspline • Polystitch • Primitive • Profile • Project • Rails • Raster • Ray • Rectangle • Refine • Resample • Revolve • Script • Select • Sequence Blend • Skin • Sort • Sphere • Spring • Sprite • Stitch • Subdivide • Superquad • Surfsect • Sweep • Switch • Text • Texture • Torus • Trace • Trail • Transform • Trim • Tristrip • Tube • Twist • Vertex • Wireframe • ZED

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.