Difference between revisions of "Event CHOP"
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Revision as of 14:23, 21 September 2017
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The Event CHOP manages the birth and life of overlapping events triggered by devices like a MIDI keyboard. It can be seen as a simple particle system designed for MIDI keyboards.
The Event CHOP generates one sample for each off-to-on event in the input channels, which would often come from a MIDI In CHOP, MIDI In Map CHOP, Keyboard In CHOP, or python events sent to the Event CHOP. The sample exists for the duration of the event's attack+decay+sustain+release time.
NOTE: See the examples in Help->OP Snippets
The Event CHOP can used to follow a polyphonic music keyboard with MIDI velocity, and can generate generating one object, polygon or geometry instance for each event. It assures the object, polygon or instance exists until the event ends after an attack-decay-sustain-release phase. The Event CHOP is often fed through other OPs to the Instance parameters of a Geometry component.
The Event CHOP outputs up to 8 channels, with one sample generated per off-to-on event that is active. The sample is active until the attack-decay-sustain-release is over, at which moment the sample disappears (like particle death).
Watch the channel graph of the Event CHOP to understand what it is doing. It can be sent to a Limit SOP or a Channel SOP to place geometry for each event. You can send event information to the SOP via the Event CHOP channels that get transformed into geometry channels like
scale, texture v (giving movie time offsets), alpha, r, g and b colors.
On a MIDI keyboard, you can trigger many events simultaneously, and, like particles, you may want to launch objects that remain in existence the next time you press the same key.
The Event CHOP is designed to handle this. It creates one sample every time you press any key, and that sample lives for any length of time. This CHOP is lightweight - the minimum number of channels and samples are created, even with 88-key MIDI keyboards and lots of pounding on the keyboard.
There are channels that represent age, note number and MIDI velocity when you pressed the key, as well as a flag telling if the key has since been released.
Each event has a unique ID, held in the
id channel that can be used to generate random XY displacements of each note, for example.
A movie index is set by the
state channel which rises from 0 to 1 and loops between 1 to 2 continuously until the note goes into its release state at which time it goes from 2 to 3. So for a bird cycle, you use the 0 to 1 state for the jump phase, 1 to 2 for the flappin in flight phase, and 2 to 3 for the landing phase.
The Event CHOP's 1st input is for event triggers.
The 2nd input resets the triggers.
The 3rd input is optional and allows for sampling values for each event.
Parameters - Page
Template:ParString Template:ParString Template:ParString Template:ParString Template:ParString Template:ParString Template:ParString Template:ParMenu Template:ParToggle Template:ParButton Template:ParDatRef
Parameters - Page
Template:ParFloat Template:ParMenu Template:ParFloat Template:ParFloat Template:ParMenu Template:ParFloat Template:ParMenu Template:ParFloat Template:ParFloat Template:ParFloat Template:ParMenu Template:ParFloat Template:ParFloat Template:ParFloat
Parameters - Common Page
timeslice - Turning this on forces the channels to be "Time Sliced". A Time Slice is the time between the last cook frame and the current cook frame.
scope - To determine which channels get affected, some CHOPs use a Scope string on the Common page.
Sample Rate Match
srselect - ⊞ - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or "Linear" if the Interpolate Options are not available.
- Resample At First Input's Rate
first- Use rate of first input to resample others.
- Resample At Maximum Rate
max- Resample to the highest sample rate.
- Resample At Minimum Rate
min- Resample to the lowest sample rate.
- Error If Rates Differ
err- Doesn't accept conflicting sample rates.
exportmethod - ⊞ - This will determine how to connect the CHOP channel to the parameter. Refer to the Export article for more information.
- DAT Table by Index
datindex- Uses the docked DAT table and references the channel via the index of the channel in the CHOP.
- DAT Table by Name
datname- Uses the docked DAT table and references the channel via the name of the channel in the CHOP.
- Channel Name is Path:Parameter
autoname- The channel is the full destination of where to export to, such has
autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is Path:Parameter are relative to.
exporttable - The DAT used to hold the export information when using the DAT Table Export Methods (See above).
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(1) A Geometry Component can render its SOP geometry many times using CHOP samples, DAT rows, TOP pixels or SOP points, (2) An instance is an OP that doesn't actually have its own data, but rather just refers to an OP (or has an input) whose data it uses. This includes Null OPs, Select OPs and Switch OPs.
An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.
A Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that only contain the CHOP channels' samples between the last and the current cook frame.
A parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator.
samples-per-second of a CHOP. Each CHOP in your network has a sample rate, whether it is used or not. The overall timeline has a "frame rate", which is the number of animation frames per second, generally your monitor display frequency.
Exporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.
Parameters in TouchDesigner are an operator's settings (numbers, menus, flags, strings, paths) which the user can alter. Parameters for any operator can be opened by right-clicking on the operator and selecting "Parameters..." A currently selected operator's parameters can be viewed in a Network Editor by pressing the keyboard shortcut 'p'.