Constant CHOP

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Summary

The Constant CHOP creates up to forty new constant-value channels. Each channel can be named and assigned a different value. To create a channel, simply enter a channel name in any left parameter in the 0, 10, 20 or 30 pages, then adjust the value to its right.

The CHOP interval (length of time) is one sample long by default (one sample at index 0 = frame 1). An interval range can be optionally set in the Channel page.

A simple Constant CHOP with no inputs is the most common use of the CHOP. However, the channels names and values can be set up by connecting any CHOP to its input and clicking the Snapshot Input button (Snap page). This allows you to get some channels from another CHOP and adjust them with sliders in the Constant CHOP.

The second input can be used to add offsets to the constant values. When the second input (Active) is greater than zero, any change to the first input will be added to the output of the CHOP. This is useful for adjusting Constant CHOP values from external input devices like a MIDI slider box. For example you can connect the mouse or a MIDI slider box to a Mouse In CHOP or MIDI In CHOP, and you can raise/lower the Constant CHOP values by holding the Active input On, while moving the mouse or sliders.

PythonIcon.pngconstantCHOP_Class


Parameters - 0 Page

Each page contains fields for ten constant channels. The channel is created if there is a name in the Name field. You can enter channel name patterns in the Name field, so you can create many channels with the same value. For example, try entering:

 geo[1-5:2]:s[xyz]			

in the first channel field instead of "chan1". See Pattern Expansion, Pattern Matching.

name0 -

value0 -  

name1 -

value1 -  

name2 -

value2 -  

name3 -

value3 -  

name4 -

value4 -  

name5 -

value5 -  

name6 -

value6 -  

name7 -

value7 -  

name8 -

value8 -  

name9 -

value9 -  



Parameters - 10 Page

Each page contains fields for ten constant channels. The channel is created if there is a name in the Name field. You can enter channel name patterns in the Name field, so you can create many channels with the same value. For example, try entering:

 geo[1-5:2]:s[xyz]			

in the first channel field instead of "chan1". See Pattern Expansion, Pattern Matching.

name10 -

value10 -  

name11 -

value11 -  

name12 -

value12 -  

name13 -

value13 -  

name14 -

value14 -  

name15 -

value15 -  

name16 -

value16 -  

name17 -

value17 -  

name18 -

value18 -  

name19 -

value19 -  



Parameters - 20 Page

Each page contains fields for ten constant channels. The channel is created if there is a name in the Name field. You can enter channel name patterns in the Name field, so you can create many channels with the same value. For example, try entering:

 geo[1-5:2]:s[xyz]			

in the first channel field instead of "chan1". See Pattern Expansion, Pattern Matching.

name20 -

value20 -  

name21 -

value21 -  

name22 -

value22 -  

name23 -

value23 -  

name24 -

value24 -  

name25 -

value25 -  

name26 -

value26 -  

name27 -

value27 -  

name28 -

value28 -  

name29 -

value29 -  



Parameters - 30 Page

Each page contains fields for ten constant channels. The channel is created if there is a name in the Name field. You can enter channel name patterns in the Name field, so you can create many channels with the same value. For example, try entering:

 geo[1-5:2]:s[xyz]			

in the first channel field instead of "chan1". See Pattern Expansion, Pattern Matching.

name30 -

value30 -  

name31 -

value31 -  

name32 -

value32 -  

name33 -

value33 -  

name34 -

value34 -  

name35 -

value35 -  

name36 -

value36 -  

name37 -

value37 -  

name38 -

value38 -  

name39 -

value39 -  



Parameters - Snap Page

ConstantCHOPparms2.gif

The Constant CHOP can preset its channel names and values using the Snap page. We often want to grab some channels (Snapshot) and edit them later.

Snapshot Input snap - The optional first CHOP input on Constant is used when the Snapshot Input button is pressed. At this time, the channel names and values at the CHOP input at the current frame are used to initialize the channel names and values of the constant sliders.

To snap channels from other OPs, connect a Parameter CHOP to the Constant CHOP and hit Snapshot Input.

You can simulate the pressing of the Snapshot Input button from a script. To simulate the clicking of a CHOP dialog box button from a script use the Par Class pulse() Method:

Example:

op('constant1').par.snap.pulse()

First Channel first - The First Channel parameter is used to select a smaller set of the incoming channels. This is useful if the number of incoming channels is greater than the 40 channels the Constant CHOP can hold, and you must break it into several CHOPs.

Active Needs Current current - This is used with the second input as described above, when you want to add a displacement to channels by using external devices or sources.

When Active Needs Current is On, the second CHOP input (the Active input) has an effect only if the Constant CHOP is the current CHOP.
When Active Needs Current is Off, the Constant CHOP is affected any time the Active input is on (greater than 0).
This is used by the Channel Editor when editing keyframes using CHOPs. An input device like a button in the Keyboard In CHOP or a MIDI keyboard can be fed to the Active input of many Constant CHOPs. Only the current CHOP will be affected if this option is On.



Parameters - Channel Page

Single Sample single - Turn this Off to make constant channels that are longer than one Sample.

Start start - Start and end of the interval, expressed in Units (seconds, frames or samples). The parameters are expressed in the Units found on the Common page. To set the CHOP to be 100 samples long, Set Units to Samples, Single Frame Off and Start / End to 0 and 99.  

Start Unit startunit - -

End end - Start and end of the interval, expressed in Units (seconds, frames or samples). The parameters are expressed in the Units found on the Common page. To set the CHOP to be 100 samples long, Set Units to Samples, Single Frame Off and Start / End to 0 and 99.  

End Unit endunit - -

Sample Rate rate - The sample rate of the channels, in samples per second.  

Extend Left left - - The left extend conditions (before range).

  • Hold hold -
  • Slope slope -
  • Cycle cycle -
  • Mirror mirror -
  • Default Value default -

Extend Right right - - The right extend conditions (after range).

  • Hold hold -
  • Slope slope -
  • Cycle cycle -
  • Mirror mirror -
  • Default Value default -

Default Value defval - The default value used when one of the Extend parameters is set to Default Value.  



Parameters - Common Page

Time Slice timeslice - Turning this on forces the channels to be "Time Sliced". A Time Slice is the time between the last cook frame and the current cook frame.

Scope scope - To determine which channels get affected, some CHOPs use a Scope string on the Common page.

Sample Rate Match srselect - - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or "Linear" if the Interpolate Options are not available.

  • Resample At First Input's Rate first - Use rate of first input to resample others.
  • Resample At Maximum Rate max - Resample to the highest sample rate.
  • Resample At Minimum Rate min - Resample to the lowest sample rate.
  • Error If Rates Differ err - Doesn't accept conflicting sample rates.

Export Method exportmethod - - This will determine how to connect the CHOP channel to the parameter. Refer to the Export article for more information.

  • DAT Table by Index datindex - Uses the docked DAT table and references the channel via the index of the channel in the CHOP.
  • DAT Table by Name datname - Uses the docked DAT table and references the channel via the name of the channel in the CHOP.
  • Channel Name is Path:Parameter autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.

Export Root autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is Path:Parameter are relative to.

Export Table exporttable - The DAT used to hold the export information when using the DAT Table Export Methods (See above).



CHOPs
Ableton Link • Analyze • Angle • Attribute • Audio Band EQ • Audio Device In • Audio Device Out • Audio Dynamics • Audio File In • Audio Filter • Audio Movie • Audio Oscillator • Audio Para EQ • Audio Play • Audio Render • Audio Spectrum • Audio Stream In • Audio Stream Out • Beat • BlackTrax • Blend • Clip Blender • Clip • Clock • Composite • Constant • Copy • Count • CPlusPlus • Cross • Cycle • DAT to • Delay • Delete • DMX In • DMX Out • Envelope • EtherDream • Event • Expression • Extend • Fan • Feedback • File In • File Out • Filter • Function • Gesture • Handle • Helios DAC • Hog • Hokuyo • Hold • In • Info • Interpolate • Introduction To CHOPs id• Inverse Curve • Inverse Kin • Join • Joystick • Keyboard In • Keyframe • Kinect • Lag • Leap Motion • Leuze ROD4 • LFO • Limit • Logic • Lookup • LTC In • LTC Out • Math • Merge • MIDI In • MIDI In Map • MIDI Out • Mouse In • Mouse Out • NatNet In • Noise • Null • Object • Oculus Audio • Oculus Rift • OpenVR • OSC In • OSC Out • Out • Override • Panel • Parameter • Pattern • Perform • Pipe In • Pipe Out • PosiStageNet • Pulse • RealSense • Record • Rename • Render Pick • Reorder • Replace • Resample • S Curve • Scan • Script • Select • Sequencer • Serial • Shared Mem In • Shared Mem Out • Shift • Shuffle • Slope • SOP to • Sort • Speed • Splice • Spring • Stretch • Switch • Sync In • Sync Out • Tablet • Time Slice • Timeline • Timer • TOP to • Touch In • Touch Out • Trail • Transform • Trigger • Trim • Warp • Wave

An Operator Family which operate on Channels (a series of numbers) which are used for animation, audio, mathematics, simulation, logic, UI construction, and many other applications.

A CHOP outputs one or more channels, where a channel is simply a sequence of numbers, representing motion, audio, etc. Channels are passed between CHOPs in TouchDesigner networks. See also Export.

The term "Frame" is used (1) in the Timeline, (2) as a time-unit in CHOPs, (3) as a time-unit in TOPs, and (4) with movies images which are read and created with TOPs.

samples-per-second of a CHOP. Each CHOP in your network has a sample rate, whether it is used or not. The overall timeline has a "frame rate", which is the number of animation frames per second, generally your monitor display frequency.

A Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that only contain the CHOP channels' samples between the last and the current cook frame.

A parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator.

Exporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.

An Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a command Script, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.

The location of an operator within the TouchDesigner environment, for example, /geo1/torus1, a node called torus1 in a component called geo1. The path / is called Root. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.

Parameters in TouchDesigner are an operator's settings (numbers, menus, flags, strings, paths) which the user can alter. Parameters for any operator can be opened by right-clicking on the operator and selecting "Parameters..." A currently selected operator's parameters can be viewed in a Network Editor by pressing the keyboard shortcut 'p'.

TouchDesigner is a hierarchy of components. "root" is the top-most network in the hierarchy. The Path is simply /. A typical path is /project1/moviein1.