Difference between revisions of "Channel"

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(Created page with "A '''channel''' is a sequence of numbers (also known as samples) that can represent motion, control signals, MIDI, audio, color maps, rolloff curves or lookup tables. A [...")
 
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{{Glossary
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|Title=Channel
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|Short=A [[CHOP]] outputs one or more channels, where a channel is simply a sequence of numbers, representing motion, audio, etc. Channels are passed between CHOPs in TouchDesigner networks. See also [[Export]].
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A '''channel''' is a sequence of numbers (also known as [[samples]]) that can represent motion, control signals, MIDI, audio, color maps, rolloff curves or lookup tables.
 
A '''channel''' is a sequence of numbers (also known as [[samples]]) that can represent motion, control signals, MIDI, audio, color maps, rolloff curves or lookup tables.
  

Revision as of 16:16, 6 March 2018


A channel is a sequence of numbers (also known as samples) that can represent motion, control signals, MIDI, audio, color maps, rolloff curves or lookup tables.

A CHOP outputs one or more channels. The group of one or more channels created by a CHOP is called a Clip. So a clip is what a CHOP outputs.

Each channel of a CHOP has a channel name that can be set by the user.

Channels are passed between CHOPs in TouchDesigner networks.

Channels can also be exported to a parameter of any operator, overriding that parameter's value.

Channel Names[edit]

Channel names can contain numbers, english letters (A-Z a-z), and the special characters -, _, :, and /. Other characters will be automatically converted to _.

Common practice is to use only lower-case letters and _.

See Also[edit]

An Operator Family which operate on Channels (a series of numbers) which are used for animation, audio, mathematics, simulation, logic, UI construction, and many other applications.