ZED POP

From Derivative
Jump to navigation Jump to search

Summary
[edit]

NOTE

OS: This operator is only supported under the Microsoft Windows operating system.

The ZED POP uses the ZED StereoLabs SDK to scan and create geometry meshes (triangles) by moving it around the room or an object of interest or generate live point clouds from on-camera depth data.

After pressing start the ZED POP uses each frame of video to build up the mesh, with the preview of the captured points in the viewer.

To know what ZED SDK we are using, refer to the ZED page. See also ZED, ZED TOP, ZED CHOP and ZED SOP

PythonIcon.pngzedPOP_Class


Parameters - Zed Page

Active active - Extra pass to free unused GPU memory.

ZED TOP zedtop - Reference to a ZED TOP.

Output Mode outputmode - - Whether to output a mesh or a point cloud.
  • Mesh mesh -
  • Point Cloud pointcloud -

Connectivity connectivity - - Determines whether and how to connect the points.
  • None none -
  • Point Primitives points -
  • Triangles triangles -

Initialize initialize - Clears the extracted geometry and resets spatial mapping.

Start startpulse - Start playback.

Play play - Enable playback.

Go to Done donepulse - Will immediately go to the done state.

Preview preview - - Camera preview mode.
  • No Preview nopreview -
  • Limited Preview limited -
  • Full Preview limited -

Maximum Memory maxmemory - Sets the maximum memory used for spatial mapping.

Resolution resolution - Spatial mapping resolution in meters.

Range range - Depth range in meters.

Normals normals - When enabled, the extracted geometry will have normals.

Color color - Output color information as an attribute.

Filter filter - - The greater the filtering, the more the resulting mesh is smoothed, small holes are filled, and small blobs of non-connected triangles are deleted.
  • Low low -
  • Medium medium -
  • High high -

Perspective perspective - - Camera perspective.
  • Left left -
  • Right right -

Rerange from Low High rerangefromlow - - Range for input values.
  • Rerange from Low High rerangefromlow - Re-ranging low values.
  • Rerange from High rerangefromhigh - Re-ranging from high value.

Rerange to Low High rerangetolow - - Range for output values.
  • Rerange to Low High rerangetolow - Re-ranging to low value.
  • Rerange to High rerangetohigh - Re-ranging to high value.

Mirror Image mirrorimage - Mirrors the input image.

Camera camera - Specify the camera component.

Override Camera View overridecamera - When on, overrides the View settings from the selected camera object.

View Angle Method viewanglemethod - - Sets the method to convert the depth TOP.
  • Horizontal FOV horfov -
  • Vertical FOV vertfov -
  • Focal Lengths focallengths - Determines the camera's focal lengths.

FOV Angle fov - Determines the camera's field of view angle.

Focal Length (Fx, Fy) focallengths - -
  • Focal Length (Fx, Fy) focallengthsx -
  • Focal Length (Fx, Fy) focallengthsy -

Optical Center (Cx, Cy) center - - The location of the center of the camera for the depth projection.
  • Optical Center (Cx, Cy) centerx -
  • Optical Center (Cx, Cy) centery -

Delete Near Points deletenear - Enable removal of points that are close to the camera.

Near Depth depthnear - Depth of the near clipping plane.

Delete Far Points deletefar - Enable removal of points that are far from the camera.

Far Depth depthfar - Depth of the far clipping plane.


Parameters - Common Page

Bypass bypass - Pass through the first input to the output unchanged.

Free Extra GPU Memory freeextragpumem - Free memory that has accumulated when output memory has grown and shrunk.

Delete Input Attributes delinputattrs - Only output which attributes you specify in this POP - helps isolate attributes into a separate branch.


Info CHOP Channels

Extra Information for the ZED POP can be accessed via an Info CHOP.

Common POP Info Channels

Common Operator Info Channels

  • total_cooks - Number of times the operator has cooked since the process started.
  • cook_time - Duration of the last cook in milliseconds.
  • cook_frame - Frame number when this operator was last cooked relative to the component timeline.
  • cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
  • cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
  • cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
  • cooked_this_frame - 1 if operator was cooked this frame.
  • warnings - Number of warnings in this operator if any.
  • errors - Number of errors in this operator if any.


TouchDesigner Build:

POPs
Accumulate • Alembic In • Analyze • Attribute Combine • Attribute Convert • Attribute • Blend • Box • Cache Blend • Cache • Cache Select • CHOP to • Circle • Connectivity • Convert • Copy • CPlusPlus • Curve • DAT to • Delete • Dimension • DMX Fixture • DMX Out • Extrude • Facet • Feedback • Field • File In • File Out • Force Radial • GLSL Advanced • GLSL Copy • GLSL Create • GLSL • GLSL Select • Grid • Group • Histogram • Import Select • In • Limit • Line Break • Line Divide • Line Metrics • Line • Line Resample • Line Smooth • Line Thick • Lookup Attribute • Lookup Channel • Lookup Texture • Math Combine • Math Mix • Math • Merge • Neighbor • Noise • Normal • Normalize • Null • OAK Select • Out • Particle • Pattern • Phaser • Plane • Point File In • Point Generator • Point • Points, Vertices and Primitives in s • Polygonize • POP • Primitive • Projection • Proximity • Quantize • Random • Ray • Rectangle • ReRange • Revolve • Select • Skin Deform • Skin • SOP to • Sort • Sphere • Sprinkle • Subdivide • Switch • Texture Map • TOP to • Topology • Torus • Trail • Transform • Trig • Tube • Twist • ZED