When creating a component with specific functionality, it is often desirable to also extend the component's scripting options. For example, one may want to create a component to play back movie files. Extensions allow for extending the component with specific functions such as 'Preload all Movies' or 'Go to Movie Number 5' etc.
Extensions also allow for extending the component with specific data and properties. You can add local python data and objects. See also the Dependency Class if you want your python data to procedurally affect other data.
Any component in TouchDesigner can be extended in Python. This can be accomplished through the use of Extensions.
Extensions are specified as a list of Python objects on the Extensions page of a component. Each of the extension objects can then be accessed by other operators, either directly or through an automatic search on the object's type.
Examples can be found in
Samples/Learn/PythonExamples.toe of the installation folder.
TIP: Read Mathew Ragan's explanation of Extensions on his blog: Mathew Ragan: Understanding Extensions
TIP: On the Customize Component... dialog found via the RMB menu on a component, is a tab called Extensions where you can automatically create the required extension nodes with some sample code in it. What you find below is a walk-through of doing the same thing.
Create a new component called
base1. In this component add a Text DAT called
In this DAT, define two classes by entering the following text:
def triple(self, v):
def triple(self, v):
In this case however, specific instances of those classes will be created in a component extension.
Create a Geometry Object Component in
In two of
geo1's Extension Objects parameters, enter:
Click Re-Init Extensions to initialize these extensions in the component.
Bringing up Operator popup info on
geo1 (middle clicking on the node) should now show
MyClass2 as extensions.
Create a Box SOP inside of
geo1. We wish to access the above methods in the SOP's parameters. There are a few ways to do this.
Firstly, we can access the extension objects directly, if we know where they exactly are. In the box tx parameter enter:
This will look in parent
geo1, use its first extension object to access the
More generally though, we will not know where an extension is located, but what type of extension we are looking for.
Instead in parameter tx now enter:
This will search upwards through all component parents, until it finds an extension object of type
MyClass1, callings its
Lastly, an extension may not live in a direct parent component, but in a sibling etc.
In that case, the
ext search may be started from any arbitrary location:
Like the first example, the above will search
geo1 and all of its parents until it finds an extension of type
MyClass1. However one can specify any starting operator location.
ext.type searches for extension instances matching type, example:
ext.MyClass, however extensions can be named with the
Extension Name parameters. Naming an extension, will then allow searching by that specific name instead.
If an extension is promoted in a component, its methods and members are immediately available at the OP level. Each extension in a component can be individually promoted with its corresponding Promote Extension parameter on the Extensions page.
Note that to be promoted, methods and members must begin with a capital letter. If you rename the function
triple() in the previous example to
Triple(), then you can use the following examples below once the extension is promoted:
Often, when you work with Extensions, you'll want to reference properties or members or storage and have any references to those values updated dynamically. This functionality can be created by using Dependencies.
Custom operator properties can be created using Extensions. Below is a simple example of creating a property named
FuelLevel in an extension named
self.FuelLevel = 100
This basic example creates a class named
Car and upon creation, it initializes with a property named
FuelLevel. If you attach this extension to a Base COMP named
base1, and wanted to query the value you could use the code below:
This would return the value 100. If you wanted to update this value, you could use the code below:
op('base1').FuelLevel = 99
In this implementation, these properties would not create dependencies for any operators referencing them. You can find an example of creating properties with dependencies on the Dependencies page.
Things to Note
Make sure to specify instances, and not class definitions. Example:
me.mod.text1.MyClass # wrong, specifies a class, not an instance of one.