Sequence Blend SOP

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Summary
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The Sequence Blend SOP allows you do 3D Metamorphosis between shapes and Interpolate point position, colors, point normals, and texture coordinates between shapes.

See also Blend SOP and Switch SOP.

PythonIcon.pngsequenceblendSOP_Class


Parameters - Page

Blend Factor blend - This value determines the blend transition between consecutive geometry inputs. Values between 0 and 1 will control the metamorphosis between geometry input 1 and 2, values between 1 and 2 will control the metamorphosis between geometry input 2 and 3, and so on.  

Blend Position dopos - If checked, only point xyz positions are blended.

Blend Colors doclr - Point Colors are blended.

Blend Normals donml - Point normals are blended.

Blend Texture douvw - Point texture coordinates are blended.

Blend Up doup - When checked, the Up Vector of the geometry inputs will be blended based on the weights of the blend channels.


SOPs
Add • Alembic • Align • Arm • Attribute Create • Attribute • Basis • Blend • Bone Group • Boolean • Box • Bridge • Cache • Cap • Capture Region • Capture • Carve • CHOP to • Circle • Clay • Clip • Convert • Copy • CPlusPlus • Creep • Curveclay • Curvesect • DAT to • Deform • Delete • Divide • Extrude • Facet • File In • Fillet • Fit • Font • Force • Fractal • Grid • Group • Hole • In • Introduction To SOPs id• Inverse Curve • Iso Surface • Join • Joint • Kinect • Lattice • Limit • Line • Line Thick • LOD • LSystem • Magnet • Material • Merge • Metaball • Model • Noise • Null • Object Merge • Oculus Rift • OpenVR • Out • Particle • Point • Polyloft • Polypatch • Polyreduce • Polyspline • Polystitch • Primitive • Profile • Project • Rails • Ray • Rectangle • Refine • Resample • Revolve • Script • Select • Sequence Blend • Skin • Sort • Sphere • Spring • Sprite • Stitch • Subdivide • Superquad • Surfsect • Sweep • Switch • Text • Texture • Torus • Trace • Trail • Transform • Trim • Tristrip • Tube • Twist • Vertex • Wireframe • ZED

An that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.

Each SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon is defined by a vertex list, which is list of point numbers.