SOP

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OP SOP.png

See also Category:SOPs for a full list of articles related to SOPs.

Surface Operators, also known as SOPs, are operators that can generate, import, modify and combine 3D surfaces (also called geometry). The surface types are polygons, curves, NURBS surfaces, metaballs and particles.


Sweet 16 SOPs[edit]

The following 16 SOPs are commonly used, we recommend familiarizing yourself with them.

SOP Purpose Related SOP
Circle Circle, sphere, torus primitives. Sphere, Torus
Grid Grid, box, rectangle. Box, Rectangle
Merge Merge and delete. Object Merge, Delete
Copy Copy or replicate. Limit
Switch Switch or blend multi-inputs. Blend, Sequence Blend
Texture Apply texture coordinated to points or vertices. Material
Noise Apply noise, twist and deform. Twist, Deform
Transform Transform point positions. Script
DAT to DAT table to SOP points. Add
CHOP to CHOP channel samples to SOP points. Line
Trace Trace a TOP image to polygons. File In
Clip Clip and carve. Carve
Facet Facet, subdivide, convert. Subdivide, Convert
Particle Particles.
Sweep Sweep, skin, rails. Skin, Rails
Sort Sort and reorder.

Using SOPs[edit]

  • 3D geometry data, processed on CPU
  • FBX Import: .fbx importer, File In SOP - recommend importing geometry from more mature modelers
  • FBX Export: Right-click and select Save Geometry... In the File Browser that opens, change the file type to .fbx to create a FBX file of that geometry.

See Also[edit]

Category:SOPs
Geometry Detail
Primitive
Point

SOPs
Add • Alembic • Align • Arm • Attribute Create • Attribute • Basis • Blend • Bone Group • Boolean • Box • Bridge • Cache • Cap • Capture Region • Capture • Carve • CHOP to • Circle • Clay • Clip • Convert • Copy • CPlusPlus • Creep • Curveclay • Curvesect • DAT to • Deform • Delete • Divide • Extrude • Facet • File In • Fillet • Fit • Font • Force • Fractal • Grid • Group • Hole • In • Introduction To SOPs id• Inverse Curve • Iso Surface • Join • Joint • Kinect • Lattice • Limit • Line • Line Thick • LOD • LSystem • Magnet • Material • Merge • Metaball • Model • Noise • Null • Object Merge • Oculus Rift • OpenVR • Out • Particle • Point • Polyloft • Polypatch • Polyreduce • Polyspline • Polystitch • Primitive • Profile • Project • Rails • Ray • Rectangle • Refine • Resample • Revolve • Script • Select • Sequence Blend • Skin • Sort • Sphere • Spring • Sprite • Stitch • Subdivide • Superquad • Surfsect • Sweep • Switch • Text • Texture • Torus • Trace • Trail • Transform • Trim • Tristrip • Tube • Twist • Vertex • Wireframe • ZED

An that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.

An that manipulates text strings: multi-line text or tables. Multi-line text is often a command , but can be any multi-line text. are rows and columns of cells, each containing a text string.

An which operate on (a series of numbers) which are used for animation, audio, mathematics, simulation, logic, UI construction, and many other applications.

An that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.

Exporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See .

The 3D data held in SOPs and passed for rendering by the .