Polypatch SOP
Summary[edit]
The Polypatch SOP creates a smooth polygonal patch from a mesh primitive or a set of faces (polygons, NURBS or Bezier curves).
Parameters - Page
Group group
- Subset of input to use. Accepts patterns, as described in Pattern Matching.
Basis basis
- ⊞ - Select spline type: Cardinal or BSpline.
- Cardinal
cardinal
-
- BSpline
bspline
-
Connectivity connecttype
- ⊞ -
- Rows
rows
- Creates horizontal lines, which are open polygons.
- Columns
cols
- Creates vertical lines, which are open polygons.
- Rows and Columns
rowcol
- Both rows and columns, all open polygons.
- Triangles
triangles
- Build the grid with triangles.
- Quadrilaterals
quads
- Default grid connection - four-sided quadrilaterals.
- Alternating Triangles
alttriangles
- Generates triangles that are opposed; similar to the Triangles option.
- Inherit from Source
inheritconnect
- When this connectivity option is selected, the output mesh will have the same connectivity as the input hull mesh.
U Wrap closeu
- ⊞ -
- Off
nonewu
- Do not wrap in U/V.
- On
wu
- Wrap in U/V.
- If Primitive does
ifprimwu
- Wrap in U/V if the input primitive does.
V Wrap closev
- ⊞ -
- Off
nonewv
- Do not wrap in U/V.
- On
wv
- Wrap in U/V.
- If Primitive does
ifprimwv
- Wrap in U/V if the input primitive does.
U Clamp (First) firstuclamp
- ⊞ -
- Off
firstuclampoff
- Do not clamp the first/last end in the U/V direction.
- On
firstuclampon
- Clamp the first/last end in the U/V direction.
- If primitive does
firstuclampifprim
- Clamp the first/last end in the U/V direction if the input primitive does.
U Clamp (Last) lastuclamp
- ⊞ -
- Off
lastuclampoff
- Do not clamp the first/last end in the U/V direction.
- On
lastuclampon
- Clamp the first/last end in the U/V direction.
- If primitive does
lastuclampifprim
- Clamp the first/last end in the U/V direction if the input primitive does.
V Clamp (First) firstvclamp
- ⊞ -
- Off
firstvclampoff
- Do not clamp the first/last end in the U/V direction.
- On
firstvclampon
- Clamp the first/last end in the U/V direction.
- If primitive does
firstvclampifprim
- Clamp the first/last end in the U/V direction if the input primitive does.
V Clamp (Last) lastvclamp
- ⊞ -
- Off
lastvclampoff
- Do not clamp the first/last end in the U/V direction.
- On
lastvclampon
- Clamp the first/last end in the U/V direction.
- If primitive does
lastvclampifprim
- Clamp the first/last end in the U/V direction if the input primitive does.
Output Divisions divisions
- ⊞ - The number of divisions in the output surface. Use more divisions for a smoother surface.
- X
divisionsx
-
- Y
divisionsy
-
Output Polygons polys
- Force polygonal rather than mesh output.
Operator Inputs
- Input 0 -
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SOPs |
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An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.
A surface type in SOPs including polygon, curve (NURBS and Bezier), patch (NURBS and Bezier) and other shapes like sphere, tube, and metaball. Points and Primitives are part of the Geometry Detail, which is a part of a SOP.