Polypatch SOP
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Summary[edit]
The Polypatch SOP creates a smooth polygonal patch from a mesh primitive or a set of faces (polygons, NURBS or Bezier curves).
Parameters - Page
Group group
- Subset of input to use. Accepts patterns, as described in Pattern Matching.
Basis basis
- ⊞ - Select spline type: Cardinal or BSpline.
- Cardinal
cardinal
-
- BSpline
bspline
-
Connectivity connecttype
- ⊞ -
- Rows
rows
- Creates horizontal lines, which are open polygons.
- Columns
cols
- Creates vertical lines, which are open polygons.
- Rows and Columns
rowcol
- Both rows and columns, all open polygons.
- Triangles
triangles
- Build the grid with triangles.
- Quadrilaterals
quads
- Default grid connection - four-sided quadrilaterals.
- Alternating Triangles
alttriangles
- Generates triangles that are opposed; similar to the Triangles option.
- Inherit from Source
inheritconnect
- When this connectivity option is selected, the output mesh will have the same connectivity as the input hull mesh.
U Wrap closeu
- ⊞ -
- Off
nonewu
- Do not wrap in U/V.
- On
wu
- Wrap in U/V.
- If Primitive does
ifprimwu
- Wrap in U/V if the input primitive does.
V Wrap closev
- ⊞ -
- Off
nonewv
- Do not wrap in U/V.
- On
wv
- Wrap in U/V.
- If Primitive does
ifprimwv
- Wrap in U/V if the input primitive does.
U Clamp (First) firstuclamp
- ⊞ -
- Off
firstuclampoff
- Do not clamp the first/last end in the U/V direction.
- On
firstuclampon
- Clamp the first/last end in the U/V direction.
- If primitive does
firstuclampifprim
- Clamp the first/last end in the U/V direction if the input primitive does.
U Clamp (Last) lastuclamp
- ⊞ -
- Off
lastuclampoff
- Do not clamp the first/last end in the U/V direction.
- On
lastuclampon
- Clamp the first/last end in the U/V direction.
- If primitive does
lastuclampifprim
- Clamp the first/last end in the U/V direction if the input primitive does.
V Clamp (First) firstvclamp
- ⊞ -
- Off
firstvclampoff
- Do not clamp the first/last end in the U/V direction.
- On
firstvclampon
- Clamp the first/last end in the U/V direction.
- If primitive does
firstvclampifprim
- Clamp the first/last end in the U/V direction if the input primitive does.
V Clamp (Last) lastvclamp
- ⊞ -
- Off
lastvclampoff
- Do not clamp the first/last end in the U/V direction.
- On
lastvclampon
- Clamp the first/last end in the U/V direction.
- If primitive does
lastvclampifprim
- Clamp the first/last end in the U/V direction if the input primitive does.
Output Divisions divisions
- ⊞ - The number of divisions in the output surface. Use more divisions for a smoother surface.
- X
divisionsx
-
- Y
divisionsy
-
Output Polygons polys
- Force polygonal rather than mesh output.
Operator Inputs
- Input 0 -
TouchDesigner Build:
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