Plane POP

From Derivative
Jump to navigation Jump to search

Summary
[edit]

The Plane POP creates rows and columns of points in a planar grid shape. The points can be connected with a variety of primitives using the Connectivity menu.

The Connectivity menu lets you output triangles, alternating triangles, quads, lines, line strips, point primitives or no primitives (None, only points).

You specify number of rows and columns. Columns refers to the divisions in X by default, Rows to the divisions in Y by default.

In the Connectivity menu you can create lines and line strips along Rows, Columns or both merged together.

The Orientation menu lets you place the grid on the YZ plane, or the ZX plane.

Anchor will line up the left, center or right side of the grid to X=0, Y=0 or Z=0.

The planar grid can then be post-rotated and post-translated using the Rotate and Translate parameters.

Dimension: When the grid is passed to other POPs it cannot be known for certain how many rows and columns were specified. However the Plane POP (and other generator POPs) output its Dimensions as metadata to all POPs connected to it, indicating its organizations of points in the points list. A plane grid has dimensions numCols numRows, which can be used by built-in attributes like _Dim[] or by GLSL code.

You can output point or vertex normals (creating the N attribute), and you can output point or vertex texture coordinates (Tex attribute).

After the Orientation is applied, say it is YZ, texture coordinates are assigned where the first component Tex(0) is along the axis of the first letter (Y in the YZ orientation), and Tex(1) is along the axis of the second letter (Z in the YZ orientation).

The Plane POP takes an input which will cause the starting grid to have the same bounding box as the bounding box of the input. Then turning on Modify Bounds lets you further transform the tube.

See also Grid POP, Sphere POP, Torus POP, Revolve POP, Dimension

PythonIcon.pngplanePOP_Class


Parameters - Plane Page

Connectivity surftype - - Determines the primitive used to connect the points.
  • None none -
  • Point Primitives points -
  • Rows rows - Number of rows in the matrix - 2, 3 or 4.
  • Columns cols - Number of columns
  • Rows and Columns rowcol -
  • Triangles triangles -
  • Alternating Triangles alttriangles -
  • Quadrilaterals quads -

Line Type linetype - - Specifies whether lines should be made of line strip primitives or lines primitives.
  • Line Strip linestrip -
  • Lines lines -

Orientation orient - - Sets the plane orientation.
  • XY plane xy -
  • YZ plane yz -
  • ZX plane zx -

Modify Bounds modifybounds - Available only when an input is connected to the POP to set bounds for the POP. When Modify Bounds is On the parameters below will further modify the shape of the POP.

Size size - - The plane 2D size.
  • Size sizeu - Plane length along U axis.
  • Size sizev - Plane length along V axis.

Columns cols -

Rows rows -

Anchor U anchoru - Puts the left side, the middle or the right side at the origin 0.

Anchor V anchorv - Puts the bottom side, the middle or the top side at the origin 0.

Translate t - - Translate the points in the three axes.
  • Translate tx -
  • Translate ty -
  • Translate tz -

Rotate r - - Rotate the points around the corresponding X, Y and Z axes. Angles are given in degrees.
  • Rotate rx -
  • Rotate ry -
  • Rotate rz -

Uniform Scale scale - Specifies a uniform scale factor in all axes.

Normal normal - - Choose whether to create a normal attribute and the attribute class of the normal attribute.
  • None none -
  • Point pointNormals -
  • Vertex vertNormals -

Texture Coordinates texture - - Sets the attribute class where the texture coordinates should be created.
  • None none -
  • Point point -
  • Vertex vert -


Parameters - Common Page

Bypass bypass - Pass through the first input to the output unchanged.

Free Extra GPU Memory freeextragpumem - Free memory that has accumulated when output memory has grown and shrunk.

Delete Input Attributes delinputattrs - Only output which attributes you specify in this POP - helps isolate attributes into a separate branch.


Operator Inputs

  • Input 0: -


Info CHOP Channels

Extra Information for the Plane POP can be accessed via an Info CHOP.

Common POP Info Channels

Common Operator Info Channels

  • total_cooks - Number of times the operator has cooked since the process started.
  • cook_time - Duration of the last cook in milliseconds.
  • cook_frame - Frame number when this operator was last cooked relative to the component timeline.
  • cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
  • cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
  • cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
  • cooked_this_frame - 1 if operator was cooked this frame.
  • warnings - Number of warnings in this operator if any.
  • errors - Number of errors in this operator if any.


TouchDesigner Build:

POPs
Accumulate • Alembic In • Analyze • Attribute Combine • Attribute Convert • Attribute • Blend • Box • Cache Blend • Cache • Cache Select • CHOP to • Circle • Connectivity • Convert • Copy • CPlusPlus • Curve • DAT to • Delete • Dimension • DMX Fixture • DMX Out • Extrude • Facet • Feedback • Field • File In • File Out • Force Radial • GLSL Advanced • GLSL Copy • GLSL Create • GLSL • GLSL Select • Grid • Group • Histogram • Import Select • In • Limit • Line Break • Line Divide • Line Metrics • Line • Line Resample • Line Smooth • Line Thick • Lookup Attribute • Lookup Channel • Lookup Texture • Math Combine • Math Mix • Math • Merge • Neighbor • Noise • Normal • Normalize • Null • OAK Select • Out • Particle • Pattern • Phaser • Plane • Point File In • Point Generator • Point • Points, Vertices and Primitives in s • Polygonize • POP • Primitive • Projection • Proximity • Quantize • Random • Ray • Rectangle • ReRange • Revolve • Select • Skin Deform • Skin • SOP to • Sort • Sphere • Sprinkle • Subdivide • Switch • Texture Map • TOP to • Topology • Torus • Trail • Transform • Trig • Tube • Twist • ZED