From TouchDesigner Documentation
Jump to: navigation, search

A particle system consists of a group of discrete particles which change over time. Each particle has its own attributes controlling size, position, velocity, etc. They can generate new attributes depending on their age, or they may die. Assigning values discretely to each particle enables realistic modeling of systems involving turbulence such as: smoke, wind, fire, dust, and hair.

Any point or set of points can be used as the basis for the particles in a particle system. Grid SOPs or Sphere SOPs are often employed for this purpose. A particle system can be created in SOPs by using a Particle SOP, particles will be emitted from the points of the geometry connected to the Particle SOP's first input.

Any point or set of points can also be converted into particles using a Convert SOP.

See also Point Sprite MAT.

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.