Palette:rgbaDelay

From TouchDesigner Documentation
Jump to: navigation, search

Summary
[edit]

The rgbaDelay uses a cacheselect TOP to cache the RGBA channels separately delaying the movement of the selected channel, requires a movieFilein TOP as an input with a video file selected.

PythonIcon.pngPalette:rgbaDelay Ext


Parameters - RGBA Delay Page

Help Help - Opens this page.  

Version Version - Current version of this COMP.  

Red Delay Reddelay - In the red channel, specify the image to grab from the sequence of cached images. The index starts at 0, which is the current image. Images are then accessed backwards in time, such that the image before the current image has an index of -1, the image before that has an index of -2, and so on.  

Green Delay Greendelay - In the green channel, specify the image to grab from the sequence of cached images. The index starts at 0, which is the current image. Images are then accessed backwards in time, such that the image before the current image has an index of -1, the image before that has an index of -2, and so on.  

Blue Delay Bluedelay - In the blue channel, specify the image to grab from the sequence of cached images. The index starts at 0, which is the current image. Images are then accessed backwards in time, such that the image before the current image has an index of -1, the image before that has an index of -2, and so on.  

Alpha from All Delays Alphadelays - Toggles the ‘Apha Delay’ parameter.  

Alpha Delay Alphadelay - In the alpha channel, specify the image to grab from the sequence of cached images. The index starts at 0, which is the current image. Images are then accessed backwards in time, such that the image before the current image has an index of -1, the image before that has an index of -2, and so on.  

Dry / Wet Mix Drywet - Blends between the output image and the original input TOP.  


Operator Inputs

  • Input 0 -


Operator Outputs

  • Output 0 -


Palette
Palette • Palette:audioSet • Palette:battery • Palette:bloom • Palette:cameraBrowser • Palette:camSchnappr • Palette:changeColor • Palette:changeToColor • Palette:checker • Palette:chromaKey • Palette:colorThreshold • Palette:convolve • Palette:dent • Palette:depthExtract • Palette:dilate • Palette:feedback • Palette:feedbackEdge • Palette:geoPanel • Palette:gestureCapture • Palette:hsvBlur • Palette:imageSearch • Palette:julia • Palette:kantanMapper • Palette:kinectPointcloud • Palette:leapPaint • Palette:lightTunnel • Palette:mandelbrot • Palette:mesh • Palette:monochrome • Palette:motionSense • Palette:moviePlayer • Palette:noise • Palette:particlesGpu • Palette:pixelate • Palette:pixelRelocator • Palette:pointillize • Palette:popDialog • Palette:probe • Palette:pushPins • Palette:puzzle • Palette:radialBlur • Palette:remotePanel • Palette:rgbaBlur • Palette:rgbaDelay • Palette:rgbContrast • Palette:searchReplace • Palette:sharpen • Palette:softenAlpha • Palette:solarize • Palette:stitcher • Palette:stoner • Palette:superFormula • Palette:sweetSpotPreviz • Palette:TDVR • Palette:transitMap • Palette:twirl • Palette:webBrowser • Palette:xyScope

An Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.

An Operator Family that contains its own Network inside. There are twelve 3D Object Component and eight 2D Panel Component types. See also Network Path.

A built-in panel in TouchDesigner that contains a library of components and media that can be dragged-dropped into a TouchDesigner network.