The combination of these two components lets you see and interact with a TouchDesigner panel running on another machine.
From the Palette,
remotePanelServer must be placed in two different TouchDesigner on 2 different machines.
This is the component that receives the image and sends the interaction data to the server.
Most simply, put this component into an empty TouchDesigner, make
/perform point to it, and for good measure, make Dialogs -> Window Placement be set to Start in Perform Mode.
You need to also copy-paste the
remotePanelServer component (found in the palette) into your server process's control panel. It will be ready to receive data from
Then change this component's "IP Address of Server" custom parameter to be the IP address of the server (you can use the computer name if on a local network).
To increase the smoothness, try increasing the Frames per Second parameter.
To decrease the latency, reduce the Video Queue Seconds custom parameter of this component, possibly at the expense of some smoothness.
[ The data sent to the server defaults in remotePanelClient to port 9500, the same port that's in remotePanelServer component. They normally don't have to be changed, but if you need to, change both of them. ]
( To use lower bandwidth you can instead use the Video Stream In TOP and the Video Stream Out TOP with TouchDesigner Commercial or Pro. But try
touchin2 first. )
remotePanelServer component is what you put into the main (server) application where the actual panel is located.
You must also put
remotePanelClient into a TouchDesigner application where you want to remotely view a panel.
Its default port
9500 matches the default for
The data from the remote computer comes in to the
touchin1 DAT. It is hard-wired to port 9500 here and in the remote panel.
The table comes from the remote computer where the rows '
insidev', frames-per-second, path of the panel, etc are sent.
A built-in panel in TouchDesigner that contains a library of components and media that can be dragged-dropped into a TouchDesigner network.
Mode where the network editing window is not open, your performance interface window(s) is open and you are running your application as fast as possible. See Designer Mode.
An Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.