Palette:particlesGpu
Summary[edit]
Contents
Parameters - Particles Page
Create Create
- ⊞ -
- By Total Number of Particles
numParticles
-
- By Particles per Frame
perFrame
-
Particles Particles
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Birth Birth
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Life Life
-
Lifevariance Lifevariance
-
Particle Size Min Max Particlesize
- ⊞ -
- Particle Size Min Max
Particlesize1
-
- Particle Size Min Max
Particlesize2
-
Pos Limit Plane Limitpos
- ⊞ -
- Pos Limit Plane
Limitposx
-
- Pos Limit Plane
Limitposy
-
- Pos Limit Plane
Limitposz
-
Neg Limit Plane Limitneg
- ⊞ -
- Neg Limit Plane
Limitnegx
-
- Neg Limit Plane
Limitnegy
-
- Neg Limit Plane
Limitnegz
-
Hit Hit
- ⊞ -
- Die on Contact
die
-
- Bounce on Contact
bounce
-
Mass Mass
-
Drag Drag
-
Interpolate Source Point Position Interpolatepoint
-
Reset Reset
-
Parameters - Presets Page
Preset Name Presetname
-
Create New Newpreset
-
Preset Preset
- ⊞ -
- Default
Default
-
- ElisaGabbai
ElisaGabbai
-
- Sand
Sand
-
- Waves
Waves
-
- Vortex
Vortex
-
Recall Recallpreset
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Update Updatepreset
-
Delete Deletepreset
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Blend Time Presetblendtime
-
Parameters - Render Page
Camera Camera
-
Resolution Resolution
- ⊞ -
- Resolution
Resolutionw
-
- Resolution
Resolutionh
-
Texture Texture
- ⊞ -
- Square
square
-
- Circle
circle
-
- Snow
snow
-
- Leaf
leaf
-
- Custom
custom
-
Face Camera Facecam
-
Particle Texture Particletex
-
Fade In and Out Time Fadeinout
- ⊞ -
- Fade In and Out Time
Fadeinout1
-
- Fade In and Out Time
Fadeinout2
-
Compositing Compositing
- ⊞ -
- Alpha To Coverage
coverage
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- Discard Alpha
discard
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- Order-Independent Transparency
independent
-
- No Depth Test
nodepth
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Transparancy Layers Transparancylayers
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Alpha Threshold Alphathreshold
-
Show Emitter Source Showsource
-
Parameters - Forces Page
External Force External
- ⊞ -
- External Force
Externalx
-
- External Force
Externaly
-
- External Force
Externalz
-
External Magnitude Externalmag
-
External Variance Externalvariance
-
Wind Wind
- ⊞ -
- Wind
Windx
-
- Wind
Windy
-
- Wind
Windz
-
Wind Magnitude Windmag
-
Wind Variance Windvariance
-
Turbulence Turbulence
- ⊞ -
- Turbulence
Turbulencex
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- Turbulence
Turbulencey
-
- Turbulence
Turbulencez
-
Turbulence Magnitude Turbulencemag
-
Turbulence Speed Turbtrans
- ⊞ -
- Turbulence Speed
Turbtrans1
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- Turbulence Speed
Turbtrans2
-
- Turbulence Speed
Turbtrans3
-
Turbuperiod Turbuperiod
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Turbseed Turbseed
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Input Magnitude Inputmag
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Inputsize Remap Inputsizeremap
- ⊞ -
- Inputsize Remap
Inputsizeremapx
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- Inputsize Remap
Inputsizeremapy
-
Rotation Speed Rotation
- ⊞ -
- Rotation Speed
Rotationx
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- Rotation Speed
Rotationy
-
- Rotation Speed
Rotationz
-
Rotation Init Rotationinit
- ⊞ -
- Rotation Init
Rotationinitx
-
- Rotation Init
Rotationinity
-
- Rotation Init
Rotationinitz
-
Randomize Initial Rotation Randomrot
-
Operator Inputs
- Input 0 -
- Input 1 -
Operator Outputs
- Output 0 -
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The term "Frame" is used (1) in the Timeline, (2) as a time-unit in CHOPs, (3) as a time-unit in TOPs, and (4) with movies images which are read and created with TOPs.
Each SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.
The width and height of an image in pixels. Most TOPs, like the Movie File In TOP can set the image resolution. See Aspect Ratio for the width/height ratio of an image, taking into account non-square pixels.
A built-in panel in TouchDesigner that contains a library of components and media that can be dragged-dropped into a TouchDesigner network.