Palette:noise
Summary[edit]
The Noise COMP generates a variety of noise patterns based on the selected noise type. More information about how the noise patterns are calculated can be found on this blog by Brian Sharpe.
Parameters - Noise Page
Help Help
- Opens this page.
Version Version
- Current version of this COMP.
Type Type
- ⊞ - The noise function used to generate noise. The functions available are:
- Value 2D
value2d
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- Value 3D
value3d
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- Value 4D
value4d
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- Perlin 2D
perlin2d
-
- Perlin 3D
perlin3d
-
- Perlin 4D
perlin4d
-
- Value Perlin 2D
valueperlin2d
-
- Value Perlin 3D
valueperlin3d
-
- Cubist 2D
cubist2d
-
- Cubist 3D
cubist3d
-
- Cellular 2D
cellular2d
-
- Cellular 3D
cellular3d
-
- Polkadots 2D
polkadot2d
-
- Polkadots 3D
polkadot3d
-
- Stars 2D
stars2d
-
- Simplex Perlin 2D
simplexperlin2d
-
- Simplex Polkadot 2D
simplexpolkadot2d
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- Simplex Cellular 2D
simplexcellular2d
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- Simplex Perlin 3D
simplexperlin3d
-
- Simplex Cellular 3D
simplexcellular3d
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- Simplex Polkadots 3D
simplexpolkadot3d
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- Hermite 2D
hermite2d
-
- Hermite 3D
hermite3d
-
- Value Hermite 2D
valuehermite2d
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- Value Hermite 3D
valuehermite3d
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Derivative Derivative
- Calculates the derivative of certain noise function.
Amplitude Amp
- Defines the noise value's amplitude (a scale on the values output).
Offset Offset
- Defines the midpoint color of the noise pattern, the default is 0.5 grey.
Translate T
- ⊞ - The Translate, Rotate, Scale and Pivot parameters let you sample in a different part of the 3D noise space. Imagine a different noise value for every XYZ point in space. Normally, the Noise CHOP samples the noise space from (0,0,0) along the X-axis in steps of 2/period. /tx /ty /tz /rx /ry /rx /sx /sy /sz /px /py /pz
By changing the transform, you are translating, rotating and scaling the line along which the Noise CHOPs samples the noise space. A slight Y-rotation is like walking in a straight path in the mountains, recording your altitude along the way, then re-starting from the same initial location, walking in a slightly different direction. Your altitude starts off being similar but then diverges.
- Translate
Tx
-
- Translate
Ty
-
- Translate
Tz
-
Translate 4D T4d
- When using a 4D noise type, this applies a translation to the 4th coordinate. The previous transformation parameters do not affect the 4th coordinate.
Blend Value Blend
- Sets blend value for Value Perlin 2D and Value Perlin 3D.
Clamp Min Clampmin
- Sets the clamp minimum for Cubist 2D and Cubist 3D Noise.
Clamp Max Clampmax
- Sets the clamp maximum for Cubist 2D and Cubist 3D Noise.
Scale S
- ⊞ - The Translate, Rotate, Scale and Pivot parameters let you sample in a different part of the 3D noise space. Imagine a different noise value for every XYZ point in space. Normally, the Noise CHOP samples the noise space from (0,0,0) along the X-axis in steps of 2/period. /tx /ty /tz /rx /ry /rx /sx /sy /sz /px /py /pz
By changing the transform, you are translating, rotating and scaling the line along which the Noise CHOPs samples the noise space. A slight Y-rotation is like walking in a straight path in the mountains, recording your altitude along the way, then re-starting from the same initial location, walking in a slightly different direction. Your altitude starts off being similar but then diverges.
- Scale
Sx
-
- Scale
Sy
-
- Scale
Sz
-
Scale 4D S4d
- When using a 4D noise type, this changes the scale of 4th coordinate.
Radius Min Radiusmin
- Sets the minimum radius of the points in Stars 2D, Simplex Polkadot 2D and Simplex Polkadot 3D.
Radius Max Radiusmax
- Sets the maximum radius of the points in Stars 2D, Simplex Polkadot 2D and Simplex Polkadot 3D.
Probability Probability
-
Dimness Dimness
- Sets the Dimness for the points in Stars 2D, Simplex Polkadot 2D and Simplex Polkadot 3D.
Value Value
- Sets the Value for Value Hermite 2D and Value Hermite 3D.
Gradient Gradient
- Sets the Gradient for Value Hermite 2D and Value Hermite 3D.
Normalization Normalization
- Sets the Normalization for Value Hermite 2D and Value Hermite 3D.
Pixel Format Format
- ⊞ - Format used to store data for each channel in the image (ie. R, G, B, and A). Refer to Pixel Formats for more information.
- Use Input
useinput
- Uses the input's pixel format.
- 8-bit fixed (RGBA)
rgba8fixed
- Uses 8-bit integer values for each channel.
- sRGB 8-bit fixed (RGBA)
srgba8fixed
- Uses 8-bit integer values for each channel and stores color in sRGB colorspace.
- 16-bit float (RGBA)
rgba16float
- Uses 16-bits per color channel, 64-bits per pixel.
- 32-bit float (RGBA)
rgba32float
- Uses 32-bits per color channel, 128-bits per pixels.
- 10-bit RGB, 2-bit Alpha, fixed (RGBA)
rgb10a2fixed
- Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel.
- 16-bit fixed (RGBA)
rgba16fixed
- Uses 16-bits per color channel, 64-bits total per pixel.
- 11-bit float (RGB), Positive Values Only
rgba11float
- A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue Channel, 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite).
- 16-bit float (RGB)
rgb16float
-
- 32-bit float (RGB)
rgb32float
-
- 8-bit fixed (Mono)
mono8fixed
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel.
- 16-bit fixed (Mono)
mono16fixed
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel.
- 16-bit float (Mono)
mono16float
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel.
- 32-bit float (Mono)
mono32float
- Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel.
- 8-bit fixed (RG)
rg8fixed
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel.
- 16-bit fixed (RG)
rg16fixed
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel.
- 16-bit float (RG)
rg16float
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel.
- 32-bit float (RG)
rg32float
- A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel.
- 8-bit fixed (A)
a8fixed
- An Alpha only format that has 8-bits per channel, 8-bits per pixel.
- 16-bit fixed (A)
a16fixed
- An Alpha only format that has 16-bits per channel, 16-bits per pixel.
- 16-bit float (A)
a16float
- An Alpha only format that has 16-bits per channel, 16-bits per pixel.
- 32-bit float (A)
a32float
- An Alpha only format that has 32-bits per channel, 32-bits per pixel.
- 8-bit fixed (Mono+Alpha)
monoalpha8fixed
- A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel.
- 16-bit fixed (Mono+Alpha)
monoalpha16fixed
- A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel.
- 16-bit float (Mono+Alpha)
monoalpha16float
- A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel.
- 32-bit float (Mono+Alpha)
monoalpha32float
- A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.
Operator Inputs
- Input 0 -
Operator Outputs
- Output 0 -
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