Object Merge SOP

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Summary
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The Object Merge SOP allows you to merge the geometry of several SOPs spanning different components.

PythonIcon.pngobjectmergeSOP_Class


Parameters - Page

SOP sop1 - Each source allows you to specify a pattern of SOP paths. The geometry of each SOP is merged into this SOP. Each SOP can reside in a different component. A pattern can be a complete path to a single SOP or it may consist of wildcards, etc.

SOP sop2 - Each source allows you to specify a pattern of SOP paths. The geometry of each SOP is merged into this SOP. Each SOP can reside in a different component. A pattern can be a complete path to a single SOP or it may consist of wildcards, etc.

SOP sop3 - Each source allows you to specify a pattern of SOP paths. The geometry of each SOP is merged into this SOP. Each SOP can reside in a different component. A pattern can be a complete path to a single SOP or it may consist of wildcards, etc.

SOP sop4 - Each source allows you to specify a pattern of SOP paths. The geometry of each SOP is merged into this SOP. Each SOP can reside in a different component. A pattern can be a complete path to a single SOP or it may consist of wildcards, etc.

SOP sop5 - Each source allows you to specify a pattern of SOP paths. The geometry of each SOP is merged into this SOP. Each SOP can reside in a different component. A pattern can be a complete path to a single SOP or it may consist of wildcards, etc.

SOP sop6 - Each source allows you to specify a pattern of SOP paths. The geometry of each SOP is merged into this SOP. Each SOP can reside in a different component. A pattern can be a complete path to a single SOP or it may consist of wildcards, etc.

SOP sop7 - Each source allows you to specify a pattern of SOP paths. The geometry of each SOP is merged into this SOP. Each SOP can reside in a different component. A pattern can be a complete path to a single SOP or it may consist of wildcards, etc.

SOP sop8 - Each source allows you to specify a pattern of SOP paths. The geometry of each SOP is merged into this SOP. Each SOP can reside in a different component. A pattern can be a complete path to a single SOP or it may consist of wildcards, etc.

SOP sop9 - Each source allows you to specify a pattern of SOP paths. The geometry of each SOP is merged into this SOP. Each SOP can reside in a different component. A pattern can be a complete path to a single SOP or it may consist of wildcards, etc.

SOP sop10 - Each source allows you to specify a pattern of SOP paths. The geometry of each SOP is merged into this SOP. Each SOP can reside in a different component. A pattern can be a complete path to a single SOP or it may consist of wildcards, etc.

Transform Object xform - Specify a geometry component to which all the merged geometry should be transformed relative to.


SOPs
Add • Alembic • Align • Arm • Attribute Create • Attribute • Basis • Blend • Bone Group • Boolean • Box • Bridge • Cache • Cap • Capture Region • Capture • Carve • CHOP to • Circle • Clay • Clip • Convert • Copy • CPlusPlus • Creep • Curveclay • Curvesect • DAT to • Deform • Delete • Divide • Extrude • Facet • File In • Fillet • Fit • Font • Force • Fractal • Grid • Group • Hole • Experimental:Import Select • In • Introduction To SOPs id• Inverse Curve • Iso Surface • Join • Joint • Kinect • Lattice • Limit • Line • Line Thick • LOD • LSystem • Magnet • Material • Merge • Metaball • Model • Noise • Null • Object Merge • Oculus Rift • OpenVR • Out • Particle • Point • Polyloft • Polypatch • Polyreduce • Polyspline • Polystitch • Primitive • Profile • Project • Rails • Ray • Rectangle • Refine • Resample • Revolve • Script • Select • Sequence Blend • Skin • Sort • Sphere • Spring • Sprite • Stitch • Subdivide • Superquad • Surfsect • Sweep • Switch • Text • Texture • Torus • Trace • Trail • Transform • Trim • Tristrip • Tube • Twist • Vertex • Wireframe • ZED

The component types that are used to render 3D scenes: Geometry Component contain the 3D shapes to render, plus Camera, Light, Ambient Light, Null, Bone, Handle and other component types.

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.