OP Create Dialog
The OP Create Dialog, also called the Tab menu, lets you create new Operators and is accessed by:
- double-clicking on the background of a network
- pressing the Tab key
- clicking the + icon at the top of a Network Editor Pane beside the path
- use MMB and/or RMB on OP inputs/outputs
- RMB -> Add Operator on a Wire
- RMB -> Add Operator on an empty part of a network
It gives you access to all the operator types, just click on a name and then click anywhere on a Network Editor Pane to place it in the network.
Select the Operator Family from the headings COMP TOP CHOP SOP MAT DAT.
Generators (types with no inputs) are shown using a darker shade, and Filters are the lighter shade of the OP color.
You can start typing the name of the OP type you are looking for. Any OP-type that matches the string you’ve typed will highlight in white. For example, type midi and all the OP types starting with midi will turn white.
Adding Multiple Operators
Using the <ctrl> key allows multiple operators to be added to the network.
First open the OP Create Dialog. Then press and hold the <ctrl> key while making your selection of operators. As operators are clicked on they will be added to the network.
Wiring Multiple Operators Together
Using the <shift> key allows multiple operators to be wired together and added to the network.
First open the OP Create Dialog. Press and hold the <shift> key and as you select operators from the menu they will be wired together and added to the network. When selecting an OP of a different family type, a new branch of connected operators will be started.
See Also Change OP Type Dialog
A pane type where networks of operators can be created and edited.
An Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.
An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.
An Operator Family that associates a shader with a SOP or Geometry Object for rendering textured and lit objects.