The Monitors DAT is a table of data about all currently detected monitors with information on the resolution, screen positioning, monitor name and description, GPU, and a flag indicating whether it is a primary monitor or not.
You can also set it to display the overall bounds of all the detected monitors.
It runs a callback script when a change in the monitors has been detected. These changes can be that a monitor was plugged in, a monitor was unplugged, the resolution of a monitor has changed, or the primary monitor has changed.
The Monitor DAT returns top/bottom values in lower-left origin coordinates, (0,0) is the lower-left corner of the monitor.
Parameters - Monitors Page
callbacks - Runs this script once for each change to the table (ie. monitor state change). See monitorsDAT_Class for usage.
bounds - While on, an additional "bounds" row will be added to the table. The dimensions correspond to a bounding box around all the detected monitors. In this row, "primary" refers to the index in the table of the primary monitor.
monitors - ⊞ - Specify which monitors to report information about.
units - ⊞ - Specify if the numbers are reported in Native Pixel units or DPI Scaled units.
- DPI Scaled
Parameters - Common Page
language - ⊞ - Select how the DAT decides which script language to operate on.
input- The DAT uses the inputs script language.
node- The DAT uses it's own script language.
extension - ⊞ - Select the file extension this DAT should expose to external editors.
dat- various common file extensions.
- From Language
language- pick extension from DATs script language.
- Custom Extension
custom- Specify a custom extension.
customext - Specifiy the custom extension.
wordwrap - ⊞ - Enable Word Wrap for Node Display.
input- The DAT uses the inputs setting.
on- Turn on Word Wrap.
off- Turn off Word Wrap.
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An that manipulates text strings: multi-line text or tables. Multi-line text is often a command , but can be any multi-line text. are rows and columns of cells, each containing a text string.
The Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.
The generic thing that holds an , and includes (display, bypass, lock, render, immune) and its position/size in the network. Whether you "lay down an Operator" or "lay down an Node", you're doing the same thing.