MAT Deform Page

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Parameters - Deform Page

Refer to the Deform Article for more information on doing deforms in TouchDesigner.

Deform dodeform - Enables deforms on this material.  

Get Bone Data: deformdata - - Specifies where the deform bone data will be obtained.

  • From a SOP sop -
  • From another MAT mat -
  • From a DeformIn MAT deformin -

SOP with Capture Data targetsop - Specifies the SOP that contains the deform capture attributes.  

pCaptPath Attrib pcaptpath - Specifies the name of the pCaptPath attribute to use. When your geometry has been put through a Bone Group SOP, the attributes will be split into names like pCaptPath0, pCaptPath1. You can only render 1 bone group at a time, so this should match the group you are rendering with this material.  

pCaptData Attrib pcaptdata - Much like pCaptPath Attrib.  

Skeleton Root Path skelrootpath - Specifies the path to the COMP where the root of the skeleton is located.  

MAT mat - When obtaining deform data from a MAT or a Deform In MAT, this is where that MAT is specified.  

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.

An Operator Family that associates a shader with a SOP or Geometry Object for rendering textured and lit objects.

TouchDesigner is a hierarchy of components. "root" is the top-most network in the hierarchy. The Path is simply /. A typical path is /project1/moviein1.

The location of an operator within the TouchDesigner environment, for example, /geo1/torus1, a node called torus1 in a component called geo1. The path / is called Root. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.

An Operator Family that contains its own Network inside. There are twelve 3D Object Component and eight 2D Panel Component types. See also Network Path.