InputPoint Class

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A Input Point is a special case of a Point object, only available in the Point SOP's paameters.


Members[edit]

colorColor (Read Only):

The color for this point. This is different from the Cd attribute, since it can come from a Vertex if there is no color on the inputPoint itself.

normPPosition (Read Only):

The normalized position of this point within the bounding box of the SOP. Will always be in the range [0,1]. Expressed as tdu.Position object.

normalVector (Read Only):

The normal for this point. This is different from the N attribute, since it can come from a Vertex or from the destination point, if there is no normal on the inputPoint itself.

sopCenterPosition (Read Only):

Get the barycentric coordinate of the geometry the inputPoint is a part of. This is faster than other methods to get the center of a SOP's geometry due to internal optimizations. It is expressed as a tdu.Position.

Methods[edit]

No operator specific methods.


TouchDesigner Build:

Each SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.

A sequence of vertices form a Polygon in a SOP. Each vertex is an integer index into the Point List, and each Point holds an XYZ position and attributes like Normals and Texture Coordinates.

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.