The term "flag" in TouchDesigner refers to the indicator of states of an Operator (the Bypass, Display, Lock flags etc).
Operator flags are located around a node in a network pane and/or in a network's "table" view (press "t" in the network to toggle).
When you press "t" in a network pane, it shows nodes in a table format, where the complete set of flags is visible on the columns.
Flags are not parameters and therefore changing a flag does not in itself cause a node to cook. You cannot export to a flag.
All flags are displayed and set using the
Flag states are retrieved with the
Flags on all Nodes
- Viewer Flag
- Viewer Active Flag
- Lock Flag
- Bypass Flag
- Cooking Flag
- Immune Flag
- Current flag - the node is the current node in a network
- Expose flag - the node can be hidden from view in a network
Flags on 3D Object components
- Render - if off, the object will not be seen in any render of the Render TOP or Render Pass TOP.
- Display - if off, the object will not be seen in any camera viewer.
- Pickable - if off, the object will not be selectable in 3D Geometry Viewers or the SOP Editor.
Flags on CHOPs
- Export - if off, nothing is exported from that CHOP.
Flags on SOPs
An operator whose Bypass flag is set does nothing: All data from its first input flows through to its output unaffected.
(1) Indicator of certain states of an operator (bypass, display, lock), or (2) option of a command.
The component types that are used to render 3D scenes: contain the 3D shapes to render, plus , , Ambient Light, Null, Bone, Handle and other component types.
An that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.
An which operate on (a series of numbers) which are used for animation, audio, mathematics, simulation, logic, UI construction, and many other applications.
An that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.