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TouchDesigner imports geometry, animations and scenes using the FBX file format from Maya, 3DS Max, Cinema4D, Houdini and others

TouchDesigner currently uses the 2019.0 version of the FBX SDK.

FBX is a file format and set of libraries from Autodesk that is used to exchange models, animations and image/texture data between applications. TouchDesigner reads and writes FBX files and supports most of its features. See also File Types

Importing FBX[edit]

You can drag-drop a .fbx into a TouchDesigner network, or load it directly into an FBX COMP. Alternatively they can be imported via the menu bar File -> Import File...

Exporting FBX[edit]

You can save SOP geometry to a .fbx file by right-clicking on any SOP and selecting 'Save Geometry...' from the menu.


An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.

The 3D data held in SOPs and passed for rendering by the Geometry COMP.