Creep SOP

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Summary
[edit]

The Creep SOP lets you deform and animate Source Input geometry along the surface of the PathInput geometry.

PythonIcon.pngcreepSOP_Class


Parameters - Page

Reset reset -  

Reset Method resetmethod - - The Source Input is Translated, Rotated and Scaled so as to complete the given options listed below.

  • Fill path fillpath - Values are computed that stretch or shrink the input geometry to the full length and width of the Path Input geometry. These values are placed in the nine transform fields at the bottom of the SOP.
  • Keep proportions keepproportions - Similar to above, but the values are initialized so as to minimize distortion of object geometry.


Note
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The below three transform fields set the translation of the input geometry along the rows (U) and columns (V) of the Path. A creep translate of 0.5, -0.5, 1 puts the source in the middle of the path, one unit away from it. For scaling, a source of 0.2 0.3 in size will span 20% of the columns, and 30% of the rows on the Path.


Translate t - - Translate the Source Input Creep geometry on the surface of the Path Input.

  • X tx - Translate the Source Input along the Path Input's U parameter
  • Y ty - Translate the Source Input along the Path Input's V parameter
  • Z tz - Translate the Source Input along the Path Input's W parameter (elevation above/below Path)

Rotate r - - Rotate the Source Input creep geometry on the surface of the Path Input.

  • X rx - Rotate the Source Input along the Path Input's U parameter
  • Y ry - Rotate the Source Input along the Path Input's V parameter
  • Z rz - Rotate the Source Input along the Path Input's W parameter

Scale s - - Scale the Source Input creep geometry on the surface of the Path Input.

  • X sx -
  • Y sy -
  • Z sz -


Operator Inputs

  • Input 0 -
  • Input 1 -

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An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.

The location of an operator within the TouchDesigner environment, for example, /geo1/torus1, a node called torus1 in a component called geo1. The path / is called Root. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.