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3D Geometry in TouchDesigner is held in SOPs, and is stored in the data structure called a Geometry Detail. The Geometry Detail holds a a Point List, a Primitive, and for each Polygon/Spline-type primitive, it holds a Vertex List. The types of primitives are polygon, mesh, spline, metaballs, spheres, cylinders and particles.

Geometry is rendered to an image by the Render TOP, which takes a set of Geometry Component that contain SOPs whose Render flags are on.

Here are the details on the types of geometry that TouchDesigner is capable of rendering.

Pages in category "Geometry"

The following 15 pages are in this category, out of 15 total.